Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Geek Talk & Media
Example of making a Custom Feat work in eTools
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Matthew The Mage" data-source="post: 322579" data-attributes="member: 4766"><p>Well making feats work is not that hard.</p><p> </p><p>1. Make the feat in Customization. ie "Super man" and in the text it sayes the feat gives you +9 to Fort saves, +1000 Hp, +10 Diplomacy.</p><p>2. Close eTools.</p><p>3. Open database with Access 2000</p><p>4. Find and open [ Info Feat Bonus : Table ], this is the section of the data base that affect skills, hit points etc</p><p> </p><p>First we are going to Add the +10 skill modifier to Diplomacy</p><p>5. Go to the very bottom of the screen and click on the drop down menu in the ID coloum and select your new feat "Super man"</p><p>6. In the Bonus Type coloum select ModSkill</p><p>7. Target coloum is always 0</p><p>8. In the SkillId coloum you would pick the name of the skill "Diplomacy" (the one to be affected)</p><p>9. Under the Data coloum you enter the number to affect the skill in this case "10" don't put in the "+", just the number</p><p>10. You can add a comment to the Comment coloum</p><p> </p><p>Now that you have entered the +10 Diplomacy bonus you want to add the +9 Fort save</p><p>11. Once again go to the very bottom of the list under the Id coloum and open the menue and pick "Super man"</p><p>12. In the Bonus Type you would pick "ModFort"</p><p>13. Target coloum is always 0</p><p>14. In the SkillId coloum you would pick "None" (because no skills are being affected)</p><p>15. In the Data coloum you would enter "9", just the number to affect the Fort save.</p><p>16. You can add a comment to the Comment coloum </p><p> </p><p>Now that you have the +9 Fort added it is time for the +1000 Hp</p><p>17. Once again go to the very bottom of the list under the Id coloum and open the menue and pick "Super man"</p><p>18. In the Bonus Type you would pick "ModHitPoints"</p><p>19. Target coloum is always 0</p><p>20. In the SkillId coloum you would pick "None" (because no skills are being affected)</p><p>21. In the Data coloum you would enter "1000", just the number to affect the Hit points.</p><p>22. You can add a comment to the Comment coloum</p><p> </p><p>So now when you pick the feat "Super man" it will apply the bonuses to your Character.</p><p> </p><p>Right now you can only affect skills and Saving throws and Hit Points</p><p>For each thing effected you need an entry in the list, like this "Super man" feat affected 3 things i had to add each one by itself.</p><p> </p><p>I hope you don't look like this <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> after reading this post.</p><p>I am hoping you look more like this <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p> </p><p>Matthew the Mage</p></blockquote><p></p>
[QUOTE="Matthew The Mage, post: 322579, member: 4766"] Well making feats work is not that hard. 1. Make the feat in Customization. ie "Super man" and in the text it sayes the feat gives you +9 to Fort saves, +1000 Hp, +10 Diplomacy. 2. Close eTools. 3. Open database with Access 2000 4. Find and open [ Info Feat Bonus : Table ], this is the section of the data base that affect skills, hit points etc First we are going to Add the +10 skill modifier to Diplomacy 5. Go to the very bottom of the screen and click on the drop down menu in the ID coloum and select your new feat "Super man" 6. In the Bonus Type coloum select ModSkill 7. Target coloum is always 0 8. In the SkillId coloum you would pick the name of the skill "Diplomacy" (the one to be affected) 9. Under the Data coloum you enter the number to affect the skill in this case "10" don't put in the "+", just the number 10. You can add a comment to the Comment coloum Now that you have entered the +10 Diplomacy bonus you want to add the +9 Fort save 11. Once again go to the very bottom of the list under the Id coloum and open the menue and pick "Super man" 12. In the Bonus Type you would pick "ModFort" 13. Target coloum is always 0 14. In the SkillId coloum you would pick "None" (because no skills are being affected) 15. In the Data coloum you would enter "9", just the number to affect the Fort save. 16. You can add a comment to the Comment coloum Now that you have the +9 Fort added it is time for the +1000 Hp 17. Once again go to the very bottom of the list under the Id coloum and open the menue and pick "Super man" 18. In the Bonus Type you would pick "ModHitPoints" 19. Target coloum is always 0 20. In the SkillId coloum you would pick "None" (because no skills are being affected) 21. In the Data coloum you would enter "1000", just the number to affect the Hit points. 22. You can add a comment to the Comment coloum So now when you pick the feat "Super man" it will apply the bonuses to your Character. Right now you can only affect skills and Saving throws and Hit Points For each thing effected you need an entry in the list, like this "Super man" feat affected 3 things i had to add each one by itself. I hope you don't look like this :confused: after reading this post. I am hoping you look more like this :) Matthew the Mage [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Geek Talk & Media
Example of making a Custom Feat work in eTools
Top