D&D General Example of "session zero" guidance in published adventures?

BMaC

Adventurer
I'm reading the new DMG and its section on session zero is good. Does anyone know of a published adventure (official or otherwise) that has detailed session zero material rather than "adventure hooks"?
 

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Players guides count?
If they do, I can't really see it as being more than a very limited sense. Otherwise, every setting gazetteer or the equivalent would count, which rather dilutes the meaning.

The request certainly seems to be wanting specific, direct advice for how to handle the lead-up to starting play. Unfortunately, I don't know any adventures that include such a thing. But that really isn't saying very much.
 

I think it would be hard for an adventure to have a session 0 included in it. To me, a session 0 is something for DMs and players to make decisions and plan on the campaign. It is rather personal to the table and things such as house rules and race restrictions are discussed. For a published campaign to have more than an outline and suggestions to the flow of the campaign would seem like it is excluding some people's fun and most companies would not want this to affect sales.
 

I'm reading the new DMG and its section on session zero is good. Does anyone know of a published adventure (official or otherwise) that has detailed session zero material rather than "adventure hooks"?
The Modiphius campaigns (Odyssey of the Dragon Lords, and Raiders of the Serpent Sea) have detailed player’s guides that really do session zero material well.
 

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