D&D General Example of "session zero" guidance in published adventures?

BMaC

Adventurer
I'm reading the new DMG and its section on session zero is good. Does anyone know of a published adventure (official or otherwise) that has detailed session zero material rather than "adventure hooks"?
 

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Players guides count?
If they do, I can't really see it as being more than a very limited sense. Otherwise, every setting gazetteer or the equivalent would count, which rather dilutes the meaning.

The request certainly seems to be wanting specific, direct advice for how to handle the lead-up to starting play. Unfortunately, I don't know any adventures that include such a thing. But that really isn't saying very much.
 

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