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Examples of high level characters
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<blockquote data-quote="Kaodi" data-source="post: 7857115" data-attributes="member: 1231"><p>I woke up too early and I was able to punch things in before I had to get ready. Still no equipment on her though, which you would have to account for in any of your characters, but the sheet has numbers to tell you where those bonuses would go.</p><p></p><p>[spoiler=Monk Example]</p><p>Name: Whooping Crane</p><p>Ancestry/Heritage: Strong-Blooded Dwarf</p><p>Background: Martial Disciple</p><p>Class/Level: Monk 12</p><p>Size: Medium </p><p>Alignment: Chaotic Good </p><p>Traits: Dwarf, Humanoid, Chaotic, Good, Monk</p><p>Deity: Cayden Cailean</p><p>[code]</p><p>Ability Score Mod</p><p>STR 14 +2</p><p>DEX 20 +5</p><p>CON 16 +3</p><p>INT 14 +2</p><p>WIS 19 +4</p><p>CHA 8 -1[/code]</p><p></p><p>AC: 31 = 10 + 5 Dex + 16 Prof + 0 Item</p><p>Shield: +0, 0 Hardness, HP 0/0, BT</p><p></p><p>Fort: +19 = + 3 Con + 16 Prof + 0 Item</p><p>Ref: +23 = + 5 Dex + 18 Prof + 0 Item</p><p>Will: +22 = + 4 Wis + 18 Prof + 0 Item</p><p>Notes:</p><p></p><p>Hit Points: 160</p><p>Resistances/Immunites: Poison 6</p><p></p><p>Perception: +20 = + 4 Wis + 16 Prof + 0 Item</p><p>Senses:</p><p></p><p>Class DC: 31 = 10 + 5 Key + 16 Prof + 0 Item </p><p></p><p>Speed: 40' </p><p>Movement Types/Notes:</p><p></p><p>[spoiler=Strikes]</p><p>Melee Strikes</p><p>Fist +21 = + 5 Dex + 16 Prof + 0 Item, Damage 1d6 B + 2 Str + 2 Spec</p><p> - Agile, Cold Iron, Finesse, Magical, Nonlethal, Silver, Unarmed</p><p>Crane Wing +21 = + 5 Dex + 16 Prof + 0 Item, Damage 1d6 B + 2 Str + 2 Spec</p><p> - Agile, Cold Iron, Finesse, Magical, Nonlethal, Silver, Unarmed</p><p></p><p>Ranged Strikes</p><p>Weapon +0 = + 0 Dex + 0 Prof + 0 Item, Damage 0d0 B/P/S + 0 Str + 0 Spec</p><p> - Other/Traits</p><p></p><p>Weapon Proficiencies</p><p>Simple: Expert</p><p>Martial: Untrained</p><p>Advanced: Untrained</p><p>Unarmed: Expert</p><p></p><p>Armour Proficiencies</p><p>Light: Untrained</p><p>Medium: Untrained</p><p>Heavy: Untrained</p><p>Unarmoured: Expert</p><p>[/spoiler]</p><p></p><p>[spoiler=Skills]</p><p>Skills[CODE]</p><p>Acrobatics +23 = + 5 Dex + 18 Prof + 0 Item</p><p>Arcana +14 = + 2 Int + 12 Prof + 0 Item</p><p>Athletics +20 = + 2 Str + 18 Prof + 0 Item</p><p>Crafting +14 = + 2 Int + 12 Prof + 0 Item</p><p>Deception +13 = - 1 Cha + 14 Prof + 0 Item</p><p>Diplomacy +11 = - 1 Cha + 12 Prof + 0 Item</p><p>Intimidation +11 = - 1 Cha + 12 Prof + 0 Item</p><p>(Warfare) L +16 = + 2 Int + 14 Prof + 0 Item</p><p>(Other) Lore +14 = + 2 Int + 12 Prof + 0 Item</p><p>Medicine +16 = + 4 Wis + 12 Prof + 0 Item</p><p>Nature +18 = + 4 Wis + 14 Prof + 0 Item</p><p>Occultism +14 = + 2 Int + 12 Prof + 0 Item</p><p>Performance +11 = - 1 Cha + 12 Prof + 0 Item</p><p>Religion +18 = + 4 Wis + 14 Prof + 0 Item</p><p>Society +14 = + 2 Int + 12 Prof + 0 Item</p><p>Stealth +21 = + 5 Dex + 16 Prof + 0 Item</p><p>Survival +18 = + 4 Wis + 14 Prof + 0 Item</p><p>Thievery +17 = + 5 Dex + 12 Prof + 0 Item</p><p>[/CODE]</p><p>Languages: Common, Dwarven, Jotun, Undercommon</p><p>[/spoiler]</p><p></p><p>[spoiler=Feats & Abilities]</p><p>Ancestry Feats/Abilities</p><p>Heritage 1st:</p><p>Feat 1st: Rock Runner</p><p>Feat 5th: Unburdened Iron</p><p>Feat 9th: Mountain's Stoutness</p><p>Feat 13th:</p><p></p><p>Skill Feats</p><p>Background: Cat Fall</p><p>2nd: Quick Jump</p><p>4th: Powerful Leap</p><p>6th: Terrain Stalker/Rubble</p><p>8th: Kip Up</p><p>10th: Wall Jump</p><p>12th: Natural Medicine</p><p>14th:</p><p></p><p>General Feats</p><p>3rd: Untrained Improvisation</p><p>7th: Toughness</p><p>11th: Breath Control</p><p>15th:</p><p></p><p>Class Feats/Abilities</p><p>Feature 1st: Flurry of Blows</p><p>Feature 1st: Powerful Fist</p><p>Feat 1st: Crane Stance</p><p>Feat 2nd: Dancing Leaf</p><p>Feature 3rd: Incredible Movement</p><p>Feature 3rd: Mystic Strikes</p><p>Feat 4th: Flying Kick</p><p>Feature 5th: Mystic Strikes</p><p>Feat 6th: Crane Flutter</p><p>Feature 7th: Path to Perfection/Reflex</p><p>Feat 8th: Guarded Movement</p><p>Feature 9th: Metal Strikes</p><p>Feat 10th: Winding Flow</p><p>Feature 11th: Second Path to Perfection/Will</p><p>Feat 12th: Stance Savant</p><p>Feature 13th:</p><p>Feat 14th:</p><p></p><p>Bonus Feats</p><p>[/spoiler]</p><p></p><p>[spoiler=Wealth]</p><p>Inventory[CODE]</p><p>Worn Inv Blk</p><p>item L</p><p>Readied</p><p>item L</p><p>Other</p><p>item L</p><p>[/CODE]</p><p>Bulk 0, Encumbered 7 = 5 + 2 Str, Maximum 12 = 10 + 2 Str</p><p>0 CP, 0 SP, 0 GP, 0 PP</p><p>[/spoiler][/spoiler]</p></blockquote><p></p>
[QUOTE="Kaodi, post: 7857115, member: 1231"] I woke up too early and I was able to punch things in before I had to get ready. Still no equipment on her though, which you would have to account for in any of your characters, but the sheet has numbers to tell you where those bonuses would go. [spoiler=Monk Example] Name: Whooping Crane Ancestry/Heritage: Strong-Blooded Dwarf Background: Martial Disciple Class/Level: Monk 12 Size: Medium Alignment: Chaotic Good Traits: Dwarf, Humanoid, Chaotic, Good, Monk Deity: Cayden Cailean [code] Ability Score Mod STR 14 +2 DEX 20 +5 CON 16 +3 INT 14 +2 WIS 19 +4 CHA 8 -1[/code] AC: 31 = 10 + 5 Dex + 16 Prof + 0 Item Shield: +0, 0 Hardness, HP 0/0, BT Fort: +19 = + 3 Con + 16 Prof + 0 Item Ref: +23 = + 5 Dex + 18 Prof + 0 Item Will: +22 = + 4 Wis + 18 Prof + 0 Item Notes: Hit Points: 160 Resistances/Immunites: Poison 6 Perception: +20 = + 4 Wis + 16 Prof + 0 Item Senses: Class DC: 31 = 10 + 5 Key + 16 Prof + 0 Item Speed: 40' Movement Types/Notes: [spoiler=Strikes] Melee Strikes Fist +21 = + 5 Dex + 16 Prof + 0 Item, Damage 1d6 B + 2 Str + 2 Spec - Agile, Cold Iron, Finesse, Magical, Nonlethal, Silver, Unarmed Crane Wing +21 = + 5 Dex + 16 Prof + 0 Item, Damage 1d6 B + 2 Str + 2 Spec - Agile, Cold Iron, Finesse, Magical, Nonlethal, Silver, Unarmed Ranged Strikes Weapon +0 = + 0 Dex + 0 Prof + 0 Item, Damage 0d0 B/P/S + 0 Str + 0 Spec - Other/Traits Weapon Proficiencies Simple: Expert Martial: Untrained Advanced: Untrained Unarmed: Expert Armour Proficiencies Light: Untrained Medium: Untrained Heavy: Untrained Unarmoured: Expert [/spoiler] [spoiler=Skills] Skills[CODE] Acrobatics +23 = + 5 Dex + 18 Prof + 0 Item Arcana +14 = + 2 Int + 12 Prof + 0 Item Athletics +20 = + 2 Str + 18 Prof + 0 Item Crafting +14 = + 2 Int + 12 Prof + 0 Item Deception +13 = - 1 Cha + 14 Prof + 0 Item Diplomacy +11 = - 1 Cha + 12 Prof + 0 Item Intimidation +11 = - 1 Cha + 12 Prof + 0 Item (Warfare) L +16 = + 2 Int + 14 Prof + 0 Item (Other) Lore +14 = + 2 Int + 12 Prof + 0 Item Medicine +16 = + 4 Wis + 12 Prof + 0 Item Nature +18 = + 4 Wis + 14 Prof + 0 Item Occultism +14 = + 2 Int + 12 Prof + 0 Item Performance +11 = - 1 Cha + 12 Prof + 0 Item Religion +18 = + 4 Wis + 14 Prof + 0 Item Society +14 = + 2 Int + 12 Prof + 0 Item Stealth +21 = + 5 Dex + 16 Prof + 0 Item Survival +18 = + 4 Wis + 14 Prof + 0 Item Thievery +17 = + 5 Dex + 12 Prof + 0 Item [/CODE] Languages: Common, Dwarven, Jotun, Undercommon [/spoiler] [spoiler=Feats & Abilities] Ancestry Feats/Abilities Heritage 1st: Feat 1st: Rock Runner Feat 5th: Unburdened Iron Feat 9th: Mountain's Stoutness Feat 13th: Skill Feats Background: Cat Fall 2nd: Quick Jump 4th: Powerful Leap 6th: Terrain Stalker/Rubble 8th: Kip Up 10th: Wall Jump 12th: Natural Medicine 14th: General Feats 3rd: Untrained Improvisation 7th: Toughness 11th: Breath Control 15th: Class Feats/Abilities Feature 1st: Flurry of Blows Feature 1st: Powerful Fist Feat 1st: Crane Stance Feat 2nd: Dancing Leaf Feature 3rd: Incredible Movement Feature 3rd: Mystic Strikes Feat 4th: Flying Kick Feature 5th: Mystic Strikes Feat 6th: Crane Flutter Feature 7th: Path to Perfection/Reflex Feat 8th: Guarded Movement Feature 9th: Metal Strikes Feat 10th: Winding Flow Feature 11th: Second Path to Perfection/Will Feat 12th: Stance Savant Feature 13th: Feat 14th: Bonus Feats [/spoiler] [spoiler=Wealth] Inventory[CODE] Worn Inv Blk item L Readied item L Other item L [/CODE] Bulk 0, Encumbered 7 = 5 + 2 Str, Maximum 12 = 10 + 2 Str 0 CP, 0 SP, 0 GP, 0 PP [/spoiler][/spoiler] [/QUOTE]
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