Examples of high level characters

Eric V

Adventurer
Hello all,

I was just wondering if anyone was willing to post their examples of high level (12+) characters from PF2; or if there is a source online for such examples. I just want to triple-check that I am doing things correctly, and would like an example to compare to.

Thanks in advance!

Eric
 

Kaodi

Adventurer
I started the outline of a character but unfortunately I do not have time to plug it into my stat sheet tonight for you. I can finish it up tomorrow night if you no else has been able to help you out by then.

Whooping Crane
female strong-blooded dwarf martial disciple monk 12, chaotic good
str 14 dex 20 con 16 int 14 wis 19 cha 8
feats
ancestral - rock runner, unburdened iron, mountain's stoutness
background - cat fall
class - crane stance, dancing leaf, flying kick, guarded movement, crane flutter, winding flow, stance savant
skill - quick jump, powerful leap, terrain stalker/rubble, kip up, wall jump, natural medicine
general - untrained improvisation, toughness, breath control
skills
trained - deception, nature, religion, survival, warfare lore
expert - stealth
master - acrobatics, athletics
 

Eric V

Adventurer
I started the outline of a character but unfortunately I do not have time to plug it into my stat sheet tonight for you. I can finish it up tomorrow night if you no else has been able to help you out by then.

Whooping Crane
female strong-blooded dwarf martial disciple monk 12, chaotic good
str 14 dex 20 con 16 int 14 wis 19 cha 8
feats
ancestral - rock runner, unburdened iron, mountain's stoutness
background - cat fall
class - crane stance, dancing leaf, flying kick, guarded movement, crane flutter, winding flow, stance savant
skill - quick jump, powerful leap, terrain stalker/rubble, kip up, wall jump, natural medicine
general - untrained improvisation, toughness, breath control
skills
trained - deception, nature, religion, survival, warfare lore
expert - stealth
master - acrobatics, athletics
Thank you! I look forward to seeing it fleshed out, including the math (where I am most concerned).

Much appreciated!
 

Philip Benz

Explorer
There must be such examples in the Lost Omens Character Guide, though whether they are built quite like a PC is another thing.

The Paizo forums are the best place to look for specific builds.
 

Kaodi

Adventurer
I woke up too early and I was able to punch things in before I had to get ready. Still no equipment on her though, which you would have to account for in any of your characters, but the sheet has numbers to tell you where those bonuses would go.

Name: Whooping Crane
Ancestry/Heritage: Strong-Blooded Dwarf
Background: Martial Disciple
Class/Level: Monk 12
Size: Medium
Alignment: Chaotic Good
Traits: Dwarf, Humanoid, Chaotic, Good, Monk
Deity: Cayden Cailean
Code:
Ability  Score Mod
STR        14   +2
DEX        20   +5
CON        16   +3
INT        14   +2
WIS        19   +4
CHA         8   -1
AC: 31 = 10 + 5 Dex + 16 Prof + 0 Item
Shield: +0, 0 Hardness, HP 0/0, BT

Fort: +19 = + 3 Con + 16 Prof + 0 Item
Ref: +23 = + 5 Dex + 18 Prof + 0 Item
Will: +22 = + 4 Wis + 18 Prof + 0 Item
Notes:

Hit Points: 160
Resistances/Immunites: Poison 6

Perception: +20 = + 4 Wis + 16 Prof + 0 Item
Senses:

Class DC: 31 = 10 + 5 Key + 16 Prof + 0 Item

Speed: 40'
Movement Types/Notes:

Melee Strikes
Fist +21 = + 5 Dex + 16 Prof + 0 Item, Damage 1d6 B + 2 Str + 2 Spec
- Agile, Cold Iron, Finesse, Magical, Nonlethal, Silver, Unarmed
Crane Wing +21 = + 5 Dex + 16 Prof + 0 Item, Damage 1d6 B + 2 Str + 2 Spec
- Agile, Cold Iron, Finesse, Magical, Nonlethal, Silver, Unarmed

Ranged Strikes
Weapon +0 = + 0 Dex + 0 Prof + 0 Item, Damage 0d0 B/P/S + 0 Str + 0 Spec
- Other/Traits

Weapon Proficiencies
Simple: Expert
Martial: Untrained
Advanced: Untrained
Unarmed: Expert

Armour Proficiencies
Light: Untrained
Medium: Untrained
Heavy: Untrained
Unarmoured: Expert

Skills
Code:
Acrobatics    +23 = + 5 Dex + 18 Prof + 0 Item
Arcana        +14 = + 2 Int + 12 Prof + 0 Item
Athletics     +20 = + 2 Str + 18 Prof + 0 Item
Crafting      +14 = + 2 Int + 12 Prof + 0 Item
Deception     +13 = - 1 Cha + 14 Prof + 0 Item
Diplomacy     +11 = - 1 Cha + 12 Prof + 0 Item
Intimidation  +11 = - 1 Cha + 12 Prof + 0 Item
(Warfare) L   +16 = + 2 Int + 14 Prof + 0 Item
(Other) Lore  +14 = + 2 Int + 12 Prof + 0 Item
Medicine      +16 = + 4 Wis + 12 Prof + 0 Item
Nature        +18 = + 4 Wis + 14 Prof + 0 Item
Occultism     +14 = + 2 Int + 12 Prof + 0 Item
Performance   +11 = - 1 Cha + 12 Prof + 0 Item
Religion      +18 = + 4 Wis + 14 Prof + 0 Item
Society       +14 = + 2 Int + 12 Prof + 0 Item
Stealth       +21 = + 5 Dex + 16 Prof + 0 Item
Survival      +18 = + 4 Wis + 14 Prof + 0 Item
Thievery      +17 = + 5 Dex + 12 Prof + 0 Item
Languages: Common, Dwarven, Jotun, Undercommon

Ancestry Feats/Abilities
Heritage 1st:
Feat 1st: Rock Runner
Feat 5th: Unburdened Iron
Feat 9th: Mountain's Stoutness
Feat 13th:

Skill Feats
Background: Cat Fall
2nd: Quick Jump
4th: Powerful Leap
6th: Terrain Stalker/Rubble
8th: Kip Up
10th: Wall Jump
12th: Natural Medicine
14th:

General Feats
3rd: Untrained Improvisation
7th: Toughness
11th: Breath Control
15th:

Class Feats/Abilities
Feature 1st: Flurry of Blows
Feature 1st: Powerful Fist
Feat 1st: Crane Stance
Feat 2nd: Dancing Leaf
Feature 3rd: Incredible Movement
Feature 3rd: Mystic Strikes
Feat 4th: Flying Kick
Feature 5th: Mystic Strikes
Feat 6th: Crane Flutter
Feature 7th: Path to Perfection/Reflex
Feat 8th: Guarded Movement
Feature 9th: Metal Strikes
Feat 10th: Winding Flow
Feature 11th: Second Path to Perfection/Will
Feat 12th: Stance Savant
Feature 13th:
Feat 14th:

Bonus Feats

Inventory
Code:
Worn                    Inv  Blk
item                          L
Readied
item                          L
Other
item                          L
Bulk 0, Encumbered 7 = 5 + 2 Str, Maximum 12 = 10 + 2 Str
0 CP, 0 SP, 0 GP, 0 PP
 

Advertisement

Top