Felix said:Re: the Sorc v Warmage discussion.
I find it funny that a Warmage can be taken virtually out of comission simply by plopping a Wall of Force or two in front of him. When that happens, he loses his line of effect, and then his spells can't do butt.
Rasyr said:Been reading through this thread -- interesting discussion even though I have not read all the posts.
Power Creep, to me, is defined as having more options available that increase the overall power of the PCs/NPCs at given break points. Is a first level xx created using only material from the PHB as powerful as a first level xx created using the options available in one or more supplements. If the answer is yes, then you have power creep.
IMHO, D&D 3.5 does indeed have power creep. No, it is not as blatant (in most cases) as it is for some systems (like the power creep for RM2 from all the RM Companions because the editor never checked for balance, only typos), but it is there. From some of the comments I have seen on this thread, I would say that WotC is trying to keep the power creep to a minimum (at least for their books), but it is still happening.
Example:
Take a 2nd level character (Cleric 1/Monk 1), and compare him against a 2nd level Cleric/Monk Gestalt Character from Unearthed Arcana. Are they about the same comparable power level? Nope, the Gestalt is more powerful, the book even tells you that they are. There you have power creep.
Rasyr said:Take a 2nd level character (Cleric 1/Monk 1), and compare him against a 2nd level Cleric/Monk Gestalt Character from Unearthed Arcana. Are they about the same comparable power level? Nope, the Gestalt is more powerful, the book even tells you that they are. There you have power creep.
Psion said:How so? They aren't meant to be used with the same rules.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.