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Examples of role-playing based multi-classing?

Cadence

Legend
Supporter
On 3/3.5/PF boards it seems pretty easy to find things like: "A cold wizard that takes one-level of magic hating fire-Barbarian is almost impossible to beat in combat!" I've seen a few great role-play based examples of multi-classing in games over the years (most recently a 1e game). But I've seen so many optimization based comments on-line about them that its coloring my whole view of multi-classing and its fans. I think it's even leading me to discount the opinions of pro-multi-classers in some 5e threads, in spite of my not knowing where they fall on the roll/role spectrum.


Can any of you help restore my faith in multi-classing with examples of characters that were multi-classed strictly for story reasons? Something that seemed counter-intuitive or like an optimizing-dip at first glance would be particularly nice.
 

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Eledan, a member of an innately magical race, grew up in seclusion in the forest. In the absence of proper training, he honed his talents with his own unconventional disciplines. After coming of age, he moved to a human city, where he tried to use his powers to infiltrate the criminal underworld and fight for justice. Much later, after becoming a successful adventurer, he met his birth father, who is a wise and powerful wizard. Eledan has learned much of traditional magic use from his father.

This is my character in 4e. Mechanically, he's a Psion who wasted three feats and a Psion encounter power to get a Wizard encounter power. That's pretty lame. I really wish there were proper multiclassing in 4e, so he could be a Psion 4 / Rogue 1 / Wizard 3.
 

Gary was a powerful Wizard in Faerun. But, when Mystra died and the Weave broke down, he realized his magic no longer worked the way it should. In the hopes of learning how to use magic again, gary made a deal with a powerful archfey. She instructs him in the new magic, but she's also invested in him a piece of her own power. (Wizard, multiclassing to warlock)

Beth grew up on the mean streets of Fallcrest. She learned how to pick pockets with the best of them, and she was quite adept at avoiding a fight or, when she couldn't, making sure it ended quickly and in her favor. When the Iron Circle started their campaign of destruction in the south, though, Beth realized she was needed for something more. She signed up for the Fallcrest militia, and there she was trained as a proper soldier. (rogue, multiclassed to Fighter)

Jill was a soldier in the Nerathi military. During a long campaign against Karkoth, Jill's group was overrun by undead, and she was the only survivor. She has no idea how she survived, but she was saved by a tribe of what those in the capital called barbarians. One day, Karkoth troops under the command of a lich were spotted within a few miles of the tribe's home. Jill decided to repay the tribe for their kindness to her and joined them on an excursion to rout the invaders from their territory. After the battle was joined, jill knew how she had survived: the tribe's prowess in combat was matched only by their ferocity, as their rage drove them to shrug off countless blows that would have felled lesser men and fueled their arms to create vicious swings of their axes. Jill accounted well for herself in the battle, and the tribe offered her a place among them. She accepted, and she began training in this new style of combat, using her greatsword in place of the tribe's favored weapon. (Fighter multiclassed to Barbarian)

Mortimer's mother was a druid, and she brought him up in the same way, teaching him the ways of Nature, the ways of the animals, and now to thrive on what the world could give to you rather than what you could take form it. In his journeys, Mort heard the name Obad-hai. People who worshiped Obad-hai also loved Nature as he did, and they said that Obad-hai was its creator and protector. Spending some time with a cleric of the god (who unfortunately later tried to stand alone against a white dragon and was frozen and eaten for his insolence), Mort himself became a believer, and he pledge his life in service to Obad-hai. (Druid multiclassed to cleric)

I really don't like stuff like Fighter/Sorcerer/Cleric/Druid/Monk/Barbarian. A character that ends up doing that is generally either min-maxing (which isn't a huge deal, but I don't care for it to this extent), or has MPD or something. Most characters aren't going to stray too far from their original class, as that should generally be the one most suited for them anyway. Barring completely life-changing events, that is.
 


Can any of you help restore my faith in multi-classing with examples of characters that were multi-classed strictly for story reasons? Something that seemed counter-intuitive or like an optimizing-dip at first glance would be particularly nice.

1) Pierre Chansons: Ftr/Rgr/SpecWiz Diviner/SpSword (3Ed): loosely based on Indiana Jones, he had a modicum of fighting skill, hated vermin (Favored Enemy), and used magic to aid in his delves into ancient ruins in order to retrieve objects of legend and power. In melee, he used a whip with a sword in his off-hand for 2WF fighting.

2) Brother Sycamore: Clc/Sorc/MysticTheurge/Geomancer (3.5Ed): based loosely on DC Comics' Swamp Thing, he took Plant & Earth as his domains, all of his Drift was plant themed. He's been a nifty healer (via Sacred Healing & Extra Turning). He'll be taking Brew Potion in order to grow magical tubers from his body, and his improved familiar is an Earth Elemental.

3) Adragon Von Basten: Sorc/Ftr (3.5Ed; WOULD have been a BttlSorc/Marshall, but both classes were disallowed): formerly a bouncer in his mother's brothel, he's on the run since he killed a nobleman's slumming son who got out of control with whom he thought was a whore but was actually a seamstress...and Adragon's beloved. Wears Scale Mail and wields a maul. He casts almost no spells in combat, instead channeling spell energy into his lightning breath weapon (Draconic Heritage, Draconic Breeath).
 
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Beorn Winsome - Dwarf Barbarian/Cleric. A wild and unorthodox fighter who was throw into the wide world after falling asleep on guard duty, Beorn took to being a mercenary for hire in the local mountains and quickly fell into drink to cover his misery. After pairing up with a group and sobering up during their adventures, and after a profound epiphany with the group's druid, Beorn made peace with one of his dwarven gods - the Drinker, whom he believed had been guiding and protecting him outside the mountain to his current fate. To show his gratitude, Beorn took up the mantle of one of the clerics of the Drinker. (Picked the Cleric class up after about 6 levels of play).
 

My elven Ranger-Cleric (4th ed hybrid) is a undead hunter in service of the Raven queen. His homeland was destroyed by undead and seeks vengeance against Orcus et al. The combination works well mechanically (but is certainly not overpowered in or out of combat) but certainly worked better than a 4th ed feat based multiclass which was his initial build.
 

4) Magnus Skyhammer: Dwarf Starlock multiclassed with Psion (4Ed): his clan's mission was to be on guard against incursions from the Far Realms. Warlock was essential to the core conept of Magnus himself; Dungeoneering skill is the one that lets you know Far Realms Lore- at least in terms of IDing creatures- and was essential to the PC. So he had to MC in order to be proficient at it. Of the few the few classes that is trained in Dungeoneering is Psion, and that class (and its Paragons) had the best thematic links to Far Realms plotlines.
 

I think multiclass rules are essential. One of my favourite aspects of the game is to come up with character concepts and stat them up. Many basic character concepts would be pretty inviable without them. Even then, I find that while multiclass options move me nearer to what I want to play, they frequently nerf my character to the point of unplayability.
 

War was designed as a living embodiment of war. His body was made of oak and adamantine, and animated through a mix of arcane and primal magic.

He is a Warforged Hybrid Warlord/Warden with a Warlock multiclass feat.
 

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