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Exception-Based Design in D&D: When Rules Enable Rule Lawyers
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<blockquote data-quote="DrJawaPhD" data-source="post: 9517243" data-attributes="member: 7044770"><p>Reading the article I mostly just felt like it was an overblown reaction to situations that theoretically could come up, but that I've never seen be a problem before. I loved your Tips for DMs and Tips for Players at the end though! That portion was very well thought out and expanding on these tips would make a great article on its own</p><p></p><p>I've played with some purposely obnoxious players before who found it fun to annoy the rest of the table with stuff like this, and it has always been really easy to shut them down. There are a few well-known game mechanic loopholes that DMs can prepare ahead of time for, by either deciding to allow it (and use it for enemies!) or implement house rules to mitigate/ban the mechanic. The rest of the time when a player thinks they came up with some innovative new exception-based loophole that will stump the DM, usually the reason no one has posted about it before is because it doesn't actually work. </p><p></p><p>For example in your Path of the Giant throwing a Rogue situation, that's just not how it works at all. A Rogue is not a weapon, and is not an item being held by the Barbarian. If the DM deems that it makes sense, the Barbarian can pick up the Rogue, making the Barbarian be an Independent Mount for the Rogue, but nothing about this qualifies the Rogue to be an infused weapon. So I guess that would be my answer for how to deal with complexity of exception stacks - out-lawyer the rules lawyers.</p></blockquote><p></p>
[QUOTE="DrJawaPhD, post: 9517243, member: 7044770"] Reading the article I mostly just felt like it was an overblown reaction to situations that theoretically could come up, but that I've never seen be a problem before. I loved your Tips for DMs and Tips for Players at the end though! That portion was very well thought out and expanding on these tips would make a great article on its own I've played with some purposely obnoxious players before who found it fun to annoy the rest of the table with stuff like this, and it has always been really easy to shut them down. There are a few well-known game mechanic loopholes that DMs can prepare ahead of time for, by either deciding to allow it (and use it for enemies!) or implement house rules to mitigate/ban the mechanic. The rest of the time when a player thinks they came up with some innovative new exception-based loophole that will stump the DM, usually the reason no one has posted about it before is because it doesn't actually work. For example in your Path of the Giant throwing a Rogue situation, that's just not how it works at all. A Rogue is not a weapon, and is not an item being held by the Barbarian. If the DM deems that it makes sense, the Barbarian can pick up the Rogue, making the Barbarian be an Independent Mount for the Rogue, but nothing about this qualifies the Rogue to be an infused weapon. So I guess that would be my answer for how to deal with complexity of exception stacks - out-lawyer the rules lawyers. [/QUOTE]
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