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Exception-Based Design in D&D: When Rules Enable Rule Lawyers
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<blockquote data-quote="clearstream" data-source="post: 9517733" data-attributes="member: 71699"><p>The article appears to me to assert a false dichotomy. It proposes that</p><p></p><p style="margin-left: 20px">"Rather than providing broad, flexible guidelines that empower creative play, the system builds character capabilities through stacks of specific exceptions to basic rules."</p><p></p><p>This seems to ignore the foundational structure of 5e - the broad, flexible rules that empower creative play - which is surprising to me as it begs the question "exception to what?". Generally, exceptions supply each character with specific opportunities to say what happens next in regard to some facets of the narrative.</p><p></p><p>Regarding rule 0 -- assuming you want to count it part of core (it isn't in core) -- arguing that a rule that says "only do this if its fun" isn't fun if you use it in ways that aren't fun, seems self-defeating on two counts. Supposing the rule to be not fun in the ways described, 1) why incorporate it? and 2) those ways cannot amount to properly implementing the rule. The problem is self-inflicted.</p><p></p><p>Finally, the advice in Finding Balance and the Tips, while reasonable mirrors advice already given in the 2024 DMG.</p></blockquote><p></p>
[QUOTE="clearstream, post: 9517733, member: 71699"] The article appears to me to assert a false dichotomy. It proposes that [INDENT]"Rather than providing broad, flexible guidelines that empower creative play, the system builds character capabilities through stacks of specific exceptions to basic rules."[/INDENT] This seems to ignore the foundational structure of 5e - the broad, flexible rules that empower creative play - which is surprising to me as it begs the question "exception to what?". Generally, exceptions supply each character with specific opportunities to say what happens next in regard to some facets of the narrative. Regarding rule 0 -- assuming you want to count it part of core (it isn't in core) -- arguing that a rule that says "only do this if its fun" isn't fun if you use it in ways that aren't fun, seems self-defeating on two counts. Supposing the rule to be not fun in the ways described, 1) why incorporate it? and 2) those ways cannot amount to properly implementing the rule. The problem is self-inflicted. Finally, the advice in Finding Balance and the Tips, while reasonable mirrors advice already given in the 2024 DMG. [/QUOTE]
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