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Exception-Based Design in D&D: When Rules Enable Rule Lawyers
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<blockquote data-quote="Ruin Explorer" data-source="post: 9517766" data-attributes="member: 18"><p>I was thinking about PbtA and I honestly don't think any PtbA game I've <em>personally played</em> does push exceptions as far as 5E does (that doesn't mean such a game doesn't exist though). HERO is odd one to mention for me - whilst it does use exception-based design, it makes heavy use of general rules, including general rules for designing powers which might be perceived as exceptions but I don't think really are because they comply with the general rules (except a few that don't). Cortex I don't know enough about to comment, despite having designed a decent Mass Effect RPG with Cortex Prime, but I do remember the Marvel Cortex RPG being pretty exception heavy!</p><p></p><p></p><p>Well yeah, and even if there's no motivation re: exceptions not being exceptions (I certainly don't like or dislike a game based on whether it's exception-based - though more games I really like are exception-based than exception-avoiding!), even if you're trying to be objective, I do think a robust definition of exception would be useful (c.f. you including HERO as a far-out exception game where I'd say it was more towards the middle, albeit more on the exception side maybe). And that'd be a thread to itself!</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9517766, member: 18"] I was thinking about PbtA and I honestly don't think any PtbA game I've [I]personally played[/I] does push exceptions as far as 5E does (that doesn't mean such a game doesn't exist though). HERO is odd one to mention for me - whilst it does use exception-based design, it makes heavy use of general rules, including general rules for designing powers which might be perceived as exceptions but I don't think really are because they comply with the general rules (except a few that don't). Cortex I don't know enough about to comment, despite having designed a decent Mass Effect RPG with Cortex Prime, but I do remember the Marvel Cortex RPG being pretty exception heavy! Well yeah, and even if there's no motivation re: exceptions not being exceptions (I certainly don't like or dislike a game based on whether it's exception-based - though more games I really like are exception-based than exception-avoiding!), even if you're trying to be objective, I do think a robust definition of exception would be useful (c.f. you including HERO as a far-out exception game where I'd say it was more towards the middle, albeit more on the exception side maybe). And that'd be a thread to itself! [/QUOTE]
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