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Exception-Based Design in D&D: When Rules Enable Rule Lawyers
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<blockquote data-quote="Ruin Explorer" data-source="post: 9517805" data-attributes="member: 18"><p>Yeah this is a good example of why a better definition is needed. If every skill is viewed as an "exception", even if they all generally operate in similar manner mechanically, then I think we're looking at a definition of exception so loose as to become meaningless.</p><p></p><p>I agree with the rest of what you're saying though and I think that makes a better case for HERO as heavier on exceptions than I was remembering!</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9517805, member: 18"] Yeah this is a good example of why a better definition is needed. If every skill is viewed as an "exception", even if they all generally operate in similar manner mechanically, then I think we're looking at a definition of exception so loose as to become meaningless. I agree with the rest of what you're saying though and I think that makes a better case for HERO as heavier on exceptions than I was remembering! [/QUOTE]
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Exception-Based Design in D&D: When Rules Enable Rule Lawyers
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