Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Exception-Based Design in D&D: When Rules Enable Rule Lawyers
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Plaguescarred" data-source="post: 9517972" data-attributes="member: 6701422"><p>While i agree on the effect of Exception-Based design produce on game play experience, i have to say this isn't new to 5E24. Nor is Rule 0 a recent phylosophy. It's more that as D&D evolved, these concepts were more verbalized or codified.</p><p></p><p>For as long as D&D existed, DM were empowered to make up any rule as needed and even overturn existing rules.</p><p></p><p>The incentive for optimization in my experience started during AD&D 2nd Edition with things like Kits in <em>Complete Class Handbooks</em>, Weapon/non-weapon proficiencies, Skills, <em>Player's Options</em> books, <em>Tome of Magic</em>, Specialty Priest from <em>Faith & Avatars</em> or <em>Powers & Pantheons</em>, or even in before with AD&D <em>Rule Cyclopedia</em> Weapon Mastery rules etc.. that all introduced specific rules that would trump general rules.</p><p></p><p>And the more rules just get codified in a game, the more rule lawyering will be frequent as players can get to know/use more of them a where light or loose ruleset usually see less of it, relying more on DM fiat or Mother May I approach.</p></blockquote><p></p>
[QUOTE="Plaguescarred, post: 9517972, member: 6701422"] While i agree on the effect of Exception-Based design produce on game play experience, i have to say this isn't new to 5E24. Nor is Rule 0 a recent phylosophy. It's more that as D&D evolved, these concepts were more verbalized or codified. For as long as D&D existed, DM were empowered to make up any rule as needed and even overturn existing rules. The incentive for optimization in my experience started during AD&D 2nd Edition with things like Kits in [I]Complete Class Handbooks[/I], Weapon/non-weapon proficiencies, Skills, [I]Player's Options[/I] books, [I]Tome of Magic[/I], Specialty Priest from [I]Faith & Avatars[/I] or [I]Powers & Pantheons[/I], or even in before with AD&D [I]Rule Cyclopedia[/I] Weapon Mastery rules etc.. that all introduced specific rules that would trump general rules. And the more rules just get codified in a game, the more rule lawyering will be frequent as players can get to know/use more of them a where light or loose ruleset usually see less of it, relying more on DM fiat or Mother May I approach. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Exception-Based Design in D&D: When Rules Enable Rule Lawyers
Top