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Exception-Based Design in D&D: When Rules Enable Rule Lawyers
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<blockquote data-quote="Li Shenron" data-source="post: 9522976" data-attributes="member: 1465"><p>I've played and run many editions. I did not generally found the rules complexity too difficult to handle. Although 3ed complexity tended to become annoying at high levels, I think the reason was too many stacking bonuses and lingering effects rather than "stacking exceptions". 5ed has been a breeze to run for me, but I am aware that the main reason for that is that I purposefully avoided playing with hardcore gamers, and played instead mostly with family, friends, workmates and generally people who are either beginners or casual gamers.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 9522976, member: 1465"] I've played and run many editions. I did not generally found the rules complexity too difficult to handle. Although 3ed complexity tended to become annoying at high levels, I think the reason was too many stacking bonuses and lingering effects rather than "stacking exceptions". 5ed has been a breeze to run for me, but I am aware that the main reason for that is that I purposefully avoided playing with hardcore gamers, and played instead mostly with family, friends, workmates and generally people who are either beginners or casual gamers. [/QUOTE]
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Exception-Based Design in D&D: When Rules Enable Rule Lawyers
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