Excerpt: Martial Power: Warlord


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I personally would take the move action. Though I like playing characters that basically bounce around the battlefield :P

It seems though that 12 is the common number for PP's, I believe the Daring Acrobat mentioned there was a total of 12 PP's for the Rogue as well. It also seems like they are making them more integrated with other classes:

Lead by following the example of a deity: Cleric or Paladin
Let the law of the frontier be your guide: Ranger
 


Care to summarize, for those of us who can't get in?

1. A very ugly dragonborn in the picture
2. 2 new paths for Warlords
3. 12 new Paragon Paths

4. An at will power that lets you shift an enemy and an ally who then can attack the shifted enemy
5. An encounter power which lets you move and attack when an enemy bloodies an ally
6. Two encounter powers where you make yourself easier to hit (grant combat advantage) but when the enemy attack you your allies can attack them in return.
 

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