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Excerpt: Paragon paths (merged)

Stalker0 said:
No kidding. Obviously we haven't seen the encounter ones yet, but this one seemed to be the strongest of the paths by far. Automatic saves, and weakening of all your enemies, that's awesome!!

Put your pants back on, it's not perfect. Those powers work on *adjacent* allies. Given how movement oriented 4e is, I don't know how much that'll come into play.
 

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Novem5er said:
However, I'm not sure all the Paragon powers are balanced. Look at this level 11 power for the Battle Mage:

Arcane Riposte (11th level): Imbued with magical might, your hands bristle with arcane energy in the heat of battle. When a creature provokes an opportunity attack from you, make an opportunity attack with one of your hands (Dexterity vs. AC). Choose cold, fire, force, or lightning. You deal 1d8 + Intelligence modifier damage of that type with this attack.

Um... So the mage gets an opportunity attack? A) When is a monster going to try moving PAST the mage to provoke an OA? B) Isn't d8 +(4/5) kind of wussy for a "power"?

Well, it lets the mage threaten without wielding a weapon. That's pretty impressive in my opinion.

Also, the battle mage ought to be toe to toe with the fighter, not hanging out in the back. There's plenty of potential for OA's.
 


Further, we do know that TWF rangers CAN get two attacks per round, though it may only be with big powers. But with that daily, the ranger get 2 attacks per target.
 

Stalker0 said:
Further, we do know that TWF rangers CAN get two attacks per round, though it may only be with big powers. But with that daily, the ranger get 2 attacks per target.
Recharges their second wind too. Just because it can I guess? :)
 

Note the keywords for throw caution to the wind

EncounterMartial, Stance

It also doesn't have a duration listed. This suggests that stances modfiy you until the end of the encounter or until you adopt a new stance.
 

breschau said:
I just hope they don't sell them in randomized packs of cards with independent rules on how to play with just the cards. Damn, that would be lame.
Maybe the word "cards" here means:
"11. a menu or wine list."
:p
 

Fallen Seraph said:
I may be reading it wrong... But given the name and the way it is written. I think Arcane Riposte is really powerful actually, whenever the Wizard is attacked from causing a OA. He gets to do damage to his attacker.
I don't think it works that way. The way I read it, he simply uses an attack that deals 1d8+Intelligence Modifier with a energy type by choice when he makes an Opportunity Attack. The Battle Mage doesn't make an 'extra-attack' against an enemy that makes an Opportunity Attack against him. It's just an unarmed Opportunity Attack with fancy ligh-shows. Of course, being 1d8+Int Modifier and free choosable energy type might be leagues above all the other classes who don't have the luxury to choose if they had to do it unarmed too.
 


Perhaps, and actually... Since OA is just basic-attack most of the time, that could be equal to most OAs from fighters and other such classes.

Still think it be neat to have a counter-OA ability.
 

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