Excerpt: powers (merged)

lots of definitions, so that''s good, and some crunch... one real power, and a picture of a bunch more, and a character sheet.

So the race is on to see who can scale it up to a readable size!
 

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Well considering the wealth of info we got in the last several previews, this one was definitely on the light side. But hey, at 3 previews a week, not everyone of them can be a gold mine of info.

I think the article mostly told us things we already knew, however, there were a couple of interesting tidbits:

1) Powers are obvious, and the person knows you did something to them. Does that mean no more stealth wizards casting spells on unsuspecting people? Or perhaps there are feats for that.

2) We now know how fire/cold spells work, etc. Actually those are quite useful because of the way vulnerabilities work. Since vulnerabilities just add more damage, having lots of energy types allows you to trigger them more often. On the other hand, more chance to meet some resistance as well.

3) We know more about implements. However, they didn't answer a very important question, one that has come up time and time again since the pregens were created:

Does a cleric have to wield (in his hand) his holy symbol to get the implement bonus, or does he just have to wear it?
 

bjorn2bwild said:
hmm... what's up with the two different damage texts on that cat burglar's gambit card?

one of em is 3d6+6 (30+2d6)
the other is 6d8+9 (57+2d8)

I get that the number in parenthesis is the critical hit value (maximized version of what's before) but I don't understand the extra dice or the differing [w] values (1d6 vs 2d8).


Sneak attack varies by weapon perhaps?

Cat Burglar's Gambit

http://img150.imageshack.us/img150/9458/catburglerne0.png
 

Difficult to read the last picture once scaled up, but, it looks like most of the powers have 1d8+6 or 4d8+9 for their damage values.

Two different weapons perhaps?
 

bjorn2bwild said:
hmm... what's up with the two different damage texts on that cat burglar's gambit card?

one of em is 3d6+6 (30+2d6)
the other is 6d8+9 (57+2d8)

I get that the number in parenthesis is the critical hit value (maximized version of what's before) but I don't understand the extra dice or the differing [w] values (1d6 vs 2d8).


Sneak attack varies by weapon perhaps?
It's either a rogue-ish weapon property, class ability or the like that adds 2d6 on a crit, 2d8 on a sneak attack-crit.
 


ForbidenMaster said:

There are a few things we can glean from this card, assuming the info is accurate.

1st: The fact that this is an encounter power, yet does 3[w] damage, suggests that higher level powers do in fact get stronger.

2nd: Based on number 1, we can assume that this power is for a moderately higher level character than 1st level. Yet, her dex modifier to damage (+6) is not significantly higher than a 1st level rogue's would be (+4 or +5 most likely). While this is obviously circumstantial, it does give some credence to the notion that damage does not directly scale with level.

3rd: The weapon is doing d8's and has sneak attack, yet rogue's normally sneak attack with light blades (d6's or less). This indicates two possibilities: Either a rogue can eventually learn to SA with a heavier blade, or the rogue's damage die scales up with level.
 

Another interesting bit, more "+1 damage" feats...

Astral Fire feat: +1 feat bonus to damage rolls when you use powers that have the fire or radiant keywords.

Raging Storm feat: +1 feat bonus to damage rolls when you use powers that have the lightning or thunder keywords.
 

Stalker0 said:
There are a few things we can glean from this card, assuming the info is accurate.

we can assume that this power is for a moderately higher level character than 1st level.

I'm guessing that the blue 14 written over the "hit" means that this card is adjusted for this character playing at 14th level.

The power itself looks to be picked up at 11, according to the card.
 


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