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muffin_of_chaos said:Seriously? You people worry about an implied setting? Seriously?
This is your problem? That WotC gives you suggestions for the flavor text of your game, that you are under no compunction to accept whatsoever?
Good gravy.
Yeah, this.
I'll repeat my standard mantra. An RPG book should seek to inspire the imagination as much as--if not more than--it seeks to convey the mechanical rules. If I pick up an RPG book and it doesn't get my imagination rolling, if it doesn't inspire me to create a new character, envision a world or portion of a world, or contemplate a new campaign, that book has failed, no matter how solid the mechanics may be.
Even bad flavor is better than no flavor, since it can still spark better ideas. But mechanics on their own aren't inspiring. If I can't be bothered to read the book, I certainly won't get around to using mechanics from it.
The day D&D becomes a pure textbook... Well, I'm not going to make any sweeping proclamations about when/if I'll ever stop playing it, but I'd certainly at least consider it.