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*Pathfinder & Starfinder
Excerpt: Swarms
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<blockquote data-quote="LightPhoenix" data-source="post: 4240181" data-attributes="member: 115"><p>I can't add anything more on the mechanics that hasn't already been said. Those things look nasty.</p><p></p><p>Some people have commented on running giant swarms (ie, 100,000 insects). In that case, I wouldn't run it as a swarm, I'd run it as an environmental hazard. Moving near the swarm/hazard automatically causes you to take damage, as per the aura in the stat block. You can't really beat it, so there's no real need to give it HP. I might allow an area attack to disperse the hazard for a round, but ultimately it's an exercise in futility.</p><p></p><p>What I would do is this:</p><p></p><p>The sounds of clicking chitin against the stone behind them only drives their fear. Pardo looks back as he runs, and sees only an overbearing, rolling tide of scorpions. Seeing his allies lag behind, he shouts in desperation, "Faster! Faster would be better!" He turns and throws some alchemist's fire, but it barely slows the insects. Still, it gives Erais and Kathra a small degree of breathing room. That is, until several small groups left over from the fire attack the pair! The two desperately try to beat them back, but hasty egress is their only option. <em>If only we had a wizard</em>, Pardo thinks.</p><p></p><p>Mechanically:</p><p></p><p>The scorpion swarm is an environmental hazard - it moves at a speed of five squares per round. The small groups would be run via the swarm rules presented.</p></blockquote><p></p>
[QUOTE="LightPhoenix, post: 4240181, member: 115"] I can't add anything more on the mechanics that hasn't already been said. Those things look nasty. Some people have commented on running giant swarms (ie, 100,000 insects). In that case, I wouldn't run it as a swarm, I'd run it as an environmental hazard. Moving near the swarm/hazard automatically causes you to take damage, as per the aura in the stat block. You can't really beat it, so there's no real need to give it HP. I might allow an area attack to disperse the hazard for a round, but ultimately it's an exercise in futility. What I would do is this: The sounds of clicking chitin against the stone behind them only drives their fear. Pardo looks back as he runs, and sees only an overbearing, rolling tide of scorpions. Seeing his allies lag behind, he shouts in desperation, "Faster! Faster would be better!" He turns and throws some alchemist's fire, but it barely slows the insects. Still, it gives Erais and Kathra a small degree of breathing room. That is, until several small groups left over from the fire attack the pair! The two desperately try to beat them back, but hasty egress is their only option. [i]If only we had a wizard[/i], Pardo thinks. Mechanically: The scorpion swarm is an environmental hazard - it moves at a speed of five squares per round. The small groups would be run via the swarm rules presented. [/QUOTE]
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Excerpt: Swarms
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