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Excerpt: Swarms
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<blockquote data-quote="Celebrim" data-source="post: 4240231" data-attributes="member: 4937"><p>Where as the default 3e swarm occupied 4 squares. This isn't that big of a difference. The biggest difference is 4 vs. 9 squares, but the fact that the 3rd edition swarm more 'swarmily' could occupy any 4 continious squares. The big difference is on display when a swarm from either edition enters a 5' wide corridor.</p><p></p><p></p><p></p><p>Assuming that you were 'nauseated', yes. Third edition swarms effectively 'grab' you to prevent you from doing this. Further note that typically, stepping out and swinging them in melee was meaningless. You wouldn't take less damage because the swarm would just follow you the next turn. And 3e swarms were typically immune to melee. You can't kill 10,000 centipeeds in a timely fashion by swinging a sword.</p><p></p><p></p><p></p><p>In both cases, I think you need to consider that the expectation is that the swarm is made up of several individual swarms. So for example, a 10' corridor might be filled with 4-5 continuous swarms. The biggest change is that swarms provoke attacks at all. I have mixed feelings about that. In some cases, it's 'swarmier'. In other cases, it isn't.</p><p></p><p></p><p></p><p>Yes, but 3e swarms did thier damage automatically. Multiple attacks versus automatic damage from one attack is probably a wash.</p><p></p><p></p><p></p><p>It's still not that different. The 4e rules are simplier and treat the swarm as less of a special case monster (which has good and bad points), but ultimately there is nothing revolutionary about the 4e swarm rules. I don't really care too much one way or the other.</p><p></p><p>Positives:</p><p></p><p>a) Does away with the nausea saving throw, which I found somewhat problimatic. Though, it doesn't really replace it with anything other than the ability to make AoOs, which is also problimatic.</p><p></p><p>Negatives:</p><p></p><p>a) Swarms are explicitly defined as being made up of 'tiny' creatures. Unless 'tiny' has been redifined, I'm guessing that this means that they aren't going to try to model swarms of say honeybees using these same rules.</p><p>b) Swarm no longer occupies an amorpheous area. A swarm in a 5' corridor (or 2.5' wide corridor!) occupies the same space as swarm in an open room.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 4240231, member: 4937"] Where as the default 3e swarm occupied 4 squares. This isn't that big of a difference. The biggest difference is 4 vs. 9 squares, but the fact that the 3rd edition swarm more 'swarmily' could occupy any 4 continious squares. The big difference is on display when a swarm from either edition enters a 5' wide corridor. Assuming that you were 'nauseated', yes. Third edition swarms effectively 'grab' you to prevent you from doing this. Further note that typically, stepping out and swinging them in melee was meaningless. You wouldn't take less damage because the swarm would just follow you the next turn. And 3e swarms were typically immune to melee. You can't kill 10,000 centipeeds in a timely fashion by swinging a sword. In both cases, I think you need to consider that the expectation is that the swarm is made up of several individual swarms. So for example, a 10' corridor might be filled with 4-5 continuous swarms. The biggest change is that swarms provoke attacks at all. I have mixed feelings about that. In some cases, it's 'swarmier'. In other cases, it isn't. Yes, but 3e swarms did thier damage automatically. Multiple attacks versus automatic damage from one attack is probably a wash. It's still not that different. The 4e rules are simplier and treat the swarm as less of a special case monster (which has good and bad points), but ultimately there is nothing revolutionary about the 4e swarm rules. I don't really care too much one way or the other. Positives: a) Does away with the nausea saving throw, which I found somewhat problimatic. Though, it doesn't really replace it with anything other than the ability to make AoOs, which is also problimatic. Negatives: a) Swarms are explicitly defined as being made up of 'tiny' creatures. Unless 'tiny' has been redifined, I'm guessing that this means that they aren't going to try to model swarms of say honeybees using these same rules. b) Swarm no longer occupies an amorpheous area. A swarm in a 5' corridor (or 2.5' wide corridor!) occupies the same space as swarm in an open room. [/QUOTE]
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