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Excerpt: Swarms
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<blockquote data-quote="keterys" data-source="post: 4240504" data-attributes="member: 43019"><p>Except that Skamos will still need to hit a particular swarm three times to take it out and will miss 60% of the time. </p><p></p><p>The real winner will probably be Corrin, whose mark will chew them up from the aura attacks on other targets.</p><p></p><p>The MtG analogy didn't make a lot of sense. All versions of D&D have had monsters that were too easy or too hard or just plain stupid depending on the party makeup. This is just the most glaring example, by far... and one I feel is actually broken, as opposed to everything else I've seen that was just 'a little high' or 'a little low'.</p><p></p><p>Move up into character's space. Minor action to knockdown. Standard attack for 2d10 + 4. Target's turn... oh, another attack for 2d10 + 4. If you want, you can stand up... can't kill it with your action? Well, you can move away provoking, but shifting will still leave it next to you and it'll get 2 minor action knockdown attacks instead of 1. Etc.</p><p></p><p>Edit: Don't have time to doublecheck it could work exactly like that, so I'll concede it might work _slightly_ differently, but my point still remains.</p></blockquote><p></p>
[QUOTE="keterys, post: 4240504, member: 43019"] Except that Skamos will still need to hit a particular swarm three times to take it out and will miss 60% of the time. The real winner will probably be Corrin, whose mark will chew them up from the aura attacks on other targets. The MtG analogy didn't make a lot of sense. All versions of D&D have had monsters that were too easy or too hard or just plain stupid depending on the party makeup. This is just the most glaring example, by far... and one I feel is actually broken, as opposed to everything else I've seen that was just 'a little high' or 'a little low'. Move up into character's space. Minor action to knockdown. Standard attack for 2d10 + 4. Target's turn... oh, another attack for 2d10 + 4. If you want, you can stand up... can't kill it with your action? Well, you can move away provoking, but shifting will still leave it next to you and it'll get 2 minor action knockdown attacks instead of 1. Etc. Edit: Don't have time to doublecheck it could work exactly like that, so I'll concede it might work _slightly_ differently, but my point still remains. [/QUOTE]
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Excerpt: Swarms
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