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*Pathfinder & Starfinder
Excerpt: Swarms
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<blockquote data-quote="Dausuul" data-source="post: 4240549" data-attributes="member: 58197"><p>The aura is not a single area-effect attack, though. It looks as if it triggers individually on each target on the target's turn. So if there are three targets including Corrin, the swarm gets fried twice per round.</p><p></p><p></p><p></p><p>You can't block them in the sense of physically interposing yourself, but defender glue works normally. The fighter can use Combat Superiority to keep the swarms from leaving her square (as I pointed out earlier, it's not a push/pull/slide effect, so the swarm isn't immune), and the paladin can fry them when they attack someone else.</p><p></p><p></p><p></p><p>The job of the defender against a swarm is to hold it in place. Inflicting damage is secondary, that's the controller's job... although the paladin looks like being the star of the show here.</p><p></p><p>As I say, I still want to test this, but it seems like a party of 5 has a fair shot--if they have the right mix. Controllers and defenders are vital. Leaders are so-so, and strikers are more or less useless.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 4240549, member: 58197"] The aura is not a single area-effect attack, though. It looks as if it triggers individually on each target on the target's turn. So if there are three targets including Corrin, the swarm gets fried twice per round. You can't block them in the sense of physically interposing yourself, but defender glue works normally. The fighter can use Combat Superiority to keep the swarms from leaving her square (as I pointed out earlier, it's not a push/pull/slide effect, so the swarm isn't immune), and the paladin can fry them when they attack someone else. The job of the defender against a swarm is to hold it in place. Inflicting damage is secondary, that's the controller's job... although the paladin looks like being the star of the show here. As I say, I still want to test this, but it seems like a party of 5 has a fair shot--if they have the right mix. Controllers and defenders are vital. Leaders are so-so, and strikers are more or less useless. [/QUOTE]
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Excerpt: Swarms
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