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Excerpt: Swarms
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<blockquote data-quote="Mengu" data-source="post: 4240802" data-attributes="member: 65726"><p>I just did. Wow. I was impressed with that second level party. Used the Warlord instead of the Cleric.</p><p></p><p>The Wizard got a crazy high initiative, and opened up with a Scorching Burst, moving up closer, spending an action point, and tossing a Burning Hands. With all the bonuses between his action point abilities, and the Warlord's action point abilities, the swarms were seriously hurting. The Halfling Rogue finished off one with a Sly flourish, and spent an action point to finish off another one (again thanks to a lot of help from the Warlord bonuses despite lacking sneak attack damage on the second attack). With 2 action points and 2 activations, the threat level was down 40%. The Dragonborn went next, and caught two of the three remaining swarms in his breath, hurting one. Then the swarms went and did a bit of damage to the Dragonborn, but missed the Halfling, failing to knock down anyone. To add insult to injury, the Tiefling Warlord tossed a Scorching Burst on top of two of the remaining swarms. The rest was a bit of swinging back and forth, and clean up.</p><p></p><p>The group easily survived the encounter having spent 2 action points, 1 healing surge during the encounter triggered by the Warlord, and 4 more healing surges between the 3 wounded characters afterwords. The Warlord's Wolfpack tactics were very handy for moving a wounded ally away from the swarm, so they didn't start their activation next to it.</p><p></p><p>Now I don't know what to think. 5 Swarms against this party, did seem like an appropriate encounter. I guess as GM's we have to be careful when we throw high level critters at lower level parties. Experience values seem like a guideline, but aren't absolute. Still need an experienced GM to gauge what really is or isn't an appropriate encounter.</p><p></p><p>Edit: Just to note, I didn't want to change any other variables so the fight was still in a 10 foot hallway.</p></blockquote><p></p>
[QUOTE="Mengu, post: 4240802, member: 65726"] I just did. Wow. I was impressed with that second level party. Used the Warlord instead of the Cleric. The Wizard got a crazy high initiative, and opened up with a Scorching Burst, moving up closer, spending an action point, and tossing a Burning Hands. With all the bonuses between his action point abilities, and the Warlord's action point abilities, the swarms were seriously hurting. The Halfling Rogue finished off one with a Sly flourish, and spent an action point to finish off another one (again thanks to a lot of help from the Warlord bonuses despite lacking sneak attack damage on the second attack). With 2 action points and 2 activations, the threat level was down 40%. The Dragonborn went next, and caught two of the three remaining swarms in his breath, hurting one. Then the swarms went and did a bit of damage to the Dragonborn, but missed the Halfling, failing to knock down anyone. To add insult to injury, the Tiefling Warlord tossed a Scorching Burst on top of two of the remaining swarms. The rest was a bit of swinging back and forth, and clean up. The group easily survived the encounter having spent 2 action points, 1 healing surge during the encounter triggered by the Warlord, and 4 more healing surges between the 3 wounded characters afterwords. The Warlord's Wolfpack tactics were very handy for moving a wounded ally away from the swarm, so they didn't start their activation next to it. Now I don't know what to think. 5 Swarms against this party, did seem like an appropriate encounter. I guess as GM's we have to be careful when we throw high level critters at lower level parties. Experience values seem like a guideline, but aren't absolute. Still need an experienced GM to gauge what really is or isn't an appropriate encounter. Edit: Just to note, I didn't want to change any other variables so the fight was still in a 10 foot hallway. [/QUOTE]
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Excerpt: Swarms
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