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*Pathfinder & Starfinder
Excerpt: Swarms
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4243590" data-attributes="member: 710"><p>What's your suggestion on how to build encounters? </p><p>CRs were imprecise and insufficient. XP pools and monster rules are not enough, either. So what do you do? (I don't expect you to have in answer soon. Identifying flaws and fixing them are two different tasks, unfortunately.)</p><p></p><p>But I think the 4E system as a whole is a lot more helpful.</p><p>- You have player character roles. </p><p>- You have monster roles.</p><p>- You have monster "weights" (Minion to Solo)</p><p>- You have expected XP values</p><p>- You have monster levels comparable to PC levels.</p><p></p><p>If you have an unbalanced party, you can first try to create mixes of monsters with roles that fit the party (whether you want it to be a hard fight or a "fair" fight is up to you, but at least you know which dials you have to move). Then you can mix and match monsters to get the expected XP values, taking into account monster levels so that the monsters are in the ballpark of the PCs.</p><p></p><p>The think 4E still doesn't fix is that, if you want to create a published adventure that is to be used for many parties of unknown composition, you can only assume a "standard" party (consisting of balanced roles). Still, the monster descriptions itself give the DM using the adventure hints on how the encounters might work against his PCs and what he might have to look out for. </p><p></p><p>The system is not perfect. It's not really true that encounters of the same XP value are actually equally different, because that depends on the roles of PCs and monsters involved. But it gives you a lot more ways to adjudicate the actual difficulty for a given party and a a given set of monsters.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4243590, member: 710"] What's your suggestion on how to build encounters? CRs were imprecise and insufficient. XP pools and monster rules are not enough, either. So what do you do? (I don't expect you to have in answer soon. Identifying flaws and fixing them are two different tasks, unfortunately.) But I think the 4E system as a whole is a lot more helpful. - You have player character roles. - You have monster roles. - You have monster "weights" (Minion to Solo) - You have expected XP values - You have monster levels comparable to PC levels. If you have an unbalanced party, you can first try to create mixes of monsters with roles that fit the party (whether you want it to be a hard fight or a "fair" fight is up to you, but at least you know which dials you have to move). Then you can mix and match monsters to get the expected XP values, taking into account monster levels so that the monsters are in the ballpark of the PCs. The think 4E still doesn't fix is that, if you want to create a published adventure that is to be used for many parties of unknown composition, you can only assume a "standard" party (consisting of balanced roles). Still, the monster descriptions itself give the DM using the adventure hints on how the encounters might work against his PCs and what he might have to look out for. The system is not perfect. It's not really true that encounters of the same XP value are actually equally different, because that depends on the roles of PCs and monsters involved. But it gives you a lot more ways to adjudicate the actual difficulty for a given party and a a given set of monsters. [/QUOTE]
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