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*Pathfinder & Starfinder
Excerpt: Swarms
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<blockquote data-quote="robertliguori" data-source="post: 4243700" data-attributes="member: 47776"><p>The best solution I've seen is a series of tables, that indicate that a monster of level N has as an expected damage output, defenses, and the like, at as high a level as possible (possibly expressed average damage output per round and number of rounds of expected survival), akin to M&MM's power levels. Monsters could flip into and out of levels as circumstances changed; a swarm would be a low-level challenge against a party that was strong in area-effects, and a high-level challenge against a party that was weak. The existing system will probably work fine if you don't question its assumptions, and have a five-man party with all roles covered and a small amount of tactical synergy between the PCs, but when people start noticing "Hey, this party set up lets us Ginsu through 85% of encounters and gives us a 50% shot of surviving running away from the remaining 15%,", you'll get a lot less voluntary role-covering. The current XP system with rules for adjudicating an over- or underabaundance of any given role in terms of effective level adjustment would be a good thing.</p><p></p><p>I'd also like the roles to be a bit more abstract, but to include firm ideas on how to port creatures between them. I'd much like some generic advice on turning generic monsters into minions, elites, and solos than a list of monsters hard-coded into a particular value.</p></blockquote><p></p>
[QUOTE="robertliguori, post: 4243700, member: 47776"] The best solution I've seen is a series of tables, that indicate that a monster of level N has as an expected damage output, defenses, and the like, at as high a level as possible (possibly expressed average damage output per round and number of rounds of expected survival), akin to M&MM's power levels. Monsters could flip into and out of levels as circumstances changed; a swarm would be a low-level challenge against a party that was strong in area-effects, and a high-level challenge against a party that was weak. The existing system will probably work fine if you don't question its assumptions, and have a five-man party with all roles covered and a small amount of tactical synergy between the PCs, but when people start noticing "Hey, this party set up lets us Ginsu through 85% of encounters and gives us a 50% shot of surviving running away from the remaining 15%,", you'll get a lot less voluntary role-covering. The current XP system with rules for adjudicating an over- or underabaundance of any given role in terms of effective level adjustment would be a good thing. I'd also like the roles to be a bit more abstract, but to include firm ideas on how to port creatures between them. I'd much like some generic advice on turning generic monsters into minions, elites, and solos than a list of monsters hard-coded into a particular value. [/QUOTE]
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Excerpt: Swarms
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