The Little Raven
First Post
med stud said:You wouldn't know if you were exposed to it, though. The beauty of Mourn's way of DMing is that since the players don't know about it, they don't feel railroaded. If the players get to know it, you have to change it.
[Fonzie] Exactomundo! [/Fonzie]
I used to not do this, and run as close to pure-sandbox as I could. I ended up spending a lot more time doing prep for events/plots that never played out, and my players became dissatisfied with the GTA-feel of it, where they could drift around doing insignificant crap instead of cool heroics, while missing out on some of the coolest storylines. I fell into a funk about my DMing style and stopped running things for a while, until I read The Paradox of Choice. That book opened my eyes to the idea that I was giving them too many choices, as opposed to reducing the amount of choices and making individual ones even better.