Mustrum_Ridcully
Legend
ThirdWizard said:Heh, you wish.
The cleric/warmage has his prepared heal spells plus about 10 on scrolls, the mystic theurge has his prepared heal spells plus about 10 on scrolls, and the party rogue has about 10 more heal scrolls which he cannot fail his Use Magic Device check for.
Try, just try to challenge that party without risking a TPK every combat.
The big thing about healing surges that I absolutely love is that it gives the PCs lots of resources for healing throughout the day but says that they cannot burst it all in one encounter. (This relates to the per encounter ideal, of course.) So, you can challenge the PCs in one fight and bring them to the brink of death, and after that fight, you can do it again!
Under the traditional vancian resource allocation, this is extremely difficult. There's nothing saying the cleric can't cast heal five times in a combat (or in my case... um... a bajillion), so I have to design encounters expecting that they will, otherwise, they are under no danger.
I've been saying heal is the problem with 3e for years and years. It's why monsters do so much damage, it makes all other cure spells next to worthless, it takes over the entire high level game. I think if 3e hadn't had that one spell, it would have extended the sweet spot by at least five levels. I guess at this point we'll never know, though. A pity.
You really need to teach your players the power of the Staff of Healing or similar magical items! Scrolls are way to expensive!

My Radiant Servant of Pelor had one. It was definitely helpful, except in those encounters where we lost one PC per round before the Cleric could act. or the encounters where enemies dealt 2d6 points con drain without any attached qualifiers, making it impossible to heal during an encounter. (Oh, and I also rememeber that I've used the Staff against Undead, too....)