Excerpt: Weapons (MERGE)


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It looks like the effort to load a crossbow is not as bad as it was in 3.5e; a minor vs. move action for a light crossbow. I'll take that. Makes me want to use a crossbow more than once in a battle.

I also like that high crit weapons scale with level.
 

Reach: With a reach weapon, you can attack enemies that are 2 squares away from you as well as adjacent enemies, with no attack penalty. You can still make opportunity attacks only against adjacent enemies. Likewise, you can flank only an adjacent enemy.

So what's the disadvantage to reach weapons? It would seem that between the halberd being both an axe and a polearm in one thus allowing access to a wide range of powers and the ability to attack 24 squares rather than just 8 that it posseses significant advantages that might make it the scimitar or spiked chain of 4e.
 

Hah, jaelis, this wasn't even available at 9:00. It wouldn't show until 9:01. Sneaker.

Not true. I promise on my honor, I saw the page and checked it really was about weapons before submitting.

I've gotten a couple in at 12:00 before. But the ENWorld clock and the WotC clock might not be exactly sync'd.
 

Makaze said:
So what's the disadvantage to reach weapons? It would seem that between the halberd being both an axe and a polearm in one thus allowing access to a wide range of powers and the ability to attack 24 squares rather than just 8 that it posseses significant advantages that might make it the scimitar or spiked chain of 4e.

It would be nice if the halberd were the most advanced weapon for once.
 

Makaze said:
So what's the disadvantage to reach weapons? It would seem that between the halberd being both an axe and a polearm in one thus allowing access to a wide range of powers and the ability to attack 24 squares rather than just 8 that it posseses significant advantages that might make it the scimitar or spiked chain of 4e.
Who says the halberd will have reach?
 

Makaze said:
So what's the disadvantage to reach weapons? It would seem that between the halberd being both an axe and a polearm in one thus allowing access to a wide range of powers and the ability to attack 24 squares rather than just 8 that it posseses significant advantages that might make it the scimitar or spiked chain of 4e.

Well, its a two-handed weapon and I bet access is pretty much restricted to the fighter class without feats. Also, assuming its a reach weapon, you can only inflict opportunity attacks and flank against targets in adjacent squares, so those rules have been modified from 3.5e.
 

Size matters, but not enough to overcomplicate the weapon rules.

Ah, thank god for that. I hated with a passion the complexity that was introduced with 3.5.

Halflings do not warrant an entire category of weapon size specifically for them, especially if they're not a dominant race with their own cities and culture.

Second dumbest rule in 3.5.
 
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