Stormtalon
First Post
Voss said:Its entirely predictable, but I think its officially time for the thread to explode.
Okey-dokey! Three barrels of Alchemist's Fire, forty Tindertwigs and one albino squirrel coming right up!

Voss said:Its entirely predictable, but I think its officially time for the thread to explode.
Stormtalon said:Okey-dokey! Three barrels of Alchemist's Fire, forty Tindertwigs and one albino squirrel coming right up!
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Uh... high-crit weapons like the rapier and scimitar are actually inferior to other one-handed martial weapons.neceros said:I like the weapon properties on each weapon. I disliked how 3e weapons were so similar to each other that it just came down to scimitar and rapier because they had better crit ranges.
I hope they git rid of that type of thing.
jdpacheco said:No, wait. It can't explode until Godwin's Law has come into play... Or did I miss it somewhere in there?
Wulfram said:(Fails will save vs bad taste)
Well, the Nazis disapproved of dual wielding. As the song goes
Hitler has only got one sword....
Err, so they only make 2H or hand-and-a-half weapons? I think you are misunderstanding the purpose of the Small property on weapons. According to the article it is only applied to weapons that a size-small character would not be able to use normally. That is, it's an exception to the normal weapon rules for small characters.ainatan said:"Small: This property describes a two-handed or a versatile weapon that a Small character can use in the same way a Medium character can. "
Halflings blacksmiths create small weapons.
Assuming you mean a hand xbow (a light crossbow would take 2 hands to aim & fire), but even then it would take two hands to reload.Tallarn said:For me, a rogue who can carry a shortsword in one hand, a light crossbow in the other and on each turn pick which he uses, rather than having to keep switching weapons? That may not be 'cool' (although I'll put in a vote for 'nifty') but it is a fun image and sounds like fun to play.
JohnSnow said:Caveat: I should mention that I've been training in Renaissance martial arts for the past 5 years. I also have studied the subject extensively including perusing both actual period manuals on the medieval martial arts and analyses of them by modern experts. I frequently give lessons on the subject, ranging from the mechanics of medieval weaponry to actual styles, to correcting misconceptions created by Hollywood. I can, if you'd like, provide citations for everything I've written.
Haven't the designers explicitly said that feats will not grant new powers? Feats in 4e are supposed to enhance what you can already do, not give you new things to do, or so I thought.Cadfan said:Regarding TWF, and the possibility of feats granting powers generally.
Its possible that feats will grant new at will powers.