Excerpt: Weapons (MERGE)


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Spatula said:
Ah good point, although in that case using any Channel Divinity power "uses up" all the others for the encounter.
I think the general framework of "power-adding-feats" will be that you have to sacrifice a power for it - either permanently, like for the multiclass feats, or on a case-by-case (encounter or daily) base (like Power of Aumanator).
Adding extra powers is probably unbalanced most of the time.
 

frankthedm said:
Only for the lowest levels. As levels go up in 3E, the weapon damage die mattered much less than the damage bonus. The extra crits more than made up for the slightly reduced damage die, notably with Scimitars / falchions and 2 for 1 Power attack.
When making single attacks with high crit weapon in two hands, yes, because of the overpowered 3.5 PA / 2H weapon conversion rate. When making multiple attacks, not so much. When using a rapier or scimitar 1H, not at all. All that assumes the target can be crit; against crit-immune targets (which are legion in 3e) such weapons are clearly inferior.
 

ProfessorCirno said:
Bingo ;)

QUARTERSTAFF FIGHTING DOES NOT WORK THAT WAY!

next time tell me that i was talking :):):):):):):):) instead of putting such a picture there... ;)

Quarterstaff fighting against an armed opponent uses one hand at the end and one hand about at quarter its length for extended reach and control? Thats what i heard... if i am wrong, just tell me...

i was also told that you can put both hands in the middle to strike with both ends...
 
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Since people are still having trouble with the "Small" designation, here's a breakdown:

- Weapons with no designation (e.g. shortsword) can be used one-handed by anyone.
- Weapons with the Versatile designation (e.g. longsword) can be used one-handed or two-handed (w/ +1 damage) by Medium creatures, or two-handed (no bonus) by Small creatures.
- Weapons with the Versatile and Small designations (no example so far--quarterstaff, perhaps?) can be used one-handed or two-handed (w/ +1 damage) by anyone.
- Weapons with the Two-Handed designation (e.g. longbow, greatsword) can be used two-handed by Medium creatures and not at all by Small creatures.
- Weapons with the Two-Handed and Small designations (e.g. shortbow) can be used two-handed by anyone.

Capice?
 

Cirex said:
The rapier picture from 3.5 PHB was not a rapier, but a sable.
(Random clarification).

(a) What's a sable? The creature? The color black (heraldy)? Do you mean "sabre"? (also spelled "saber")

(b) If you *do* mean sabre, it certainly isn't. While the guard could possibly give that impression, the weapon depicted is clearly a stabbing weapon. Sabres are slashing weapons. The blade is too long and slender, which would lead me to also volunteer the name "rapier" for it.

(c) If you *don't* mean sabre, and you do mean sable, provide some link to somewhere that I can see this weapon.
 

Yes, I meant a sabre. Sable is the latin form, and I thought it was universal. Didn't think of "Sabre/ertooth".
That weapon is a sabre. Look at the curved blade and the one-sided edge and the absence of that cross thingy to protect the hand from attacks (called 'Gavilanes', in Spanish).
The rogue at the page 168, called Kerwyn, is holding a rapier.
If you don't like it being considered a sabre, you can call it a Espada Ropera, a Spanish version of the rapier, which was a cross between a rapier and a normal sword.

A sabre:
Sable-Inf-1.jpg


A rapier:
rapier.jpg
 
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CleverNickName said:
Small: I think this is an over-simplification. I like to think that halflings are industrious enough to create "small-sized" versions of anything that humans use, from tea cups to greatswords. So it looks like I will have to write a houserule for this...probably something along the lines of a uniform damage penalty for smaller versions of weapons, instead of creating a whole new dice range. (-1)
But is there really any mechanical difference between a "halfling greatsword" and a halfling wielding a normal longsword? Same thing with a halfling longsword... wouldn't that be pretty much the same as his human buddy's shortsword?

Proficiencies: I would have liked to see this as a skill....Weapon Training (Simple), Weapon Training (Military), etc. The more ranks you invest in these skills, the higher the bonus you get when using weapons in that category. Oh well. It's more fun this way, apparently. (-2)
Except you don't put "more ranks" into a skill like you did in 3E. Everyone's skill goes up at +1/2 per level, so everybody would be proficient in every weapon to some degree if such things were skills. A -2 rating seems pretty harsh for something that isn't really supported by the skill rules anyway, and individual weapon skills as a mechanic I don't think anyone really expected to be in a class-based game, either. If you think the Fighter class should be able to *not* choose any weapon training skills, well...
 
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