Thasmodious
First Post
Lanefan said:Except the character (and thus the player) has *no idea* whether it's a +1 or +2 or +3 or some combination of those e.g. +3 to hit, +1 damage, and so that information should not be given out.
Should we do the same with ability scores, to hit bonuses, damage? The character (and thus the player) don't know an 18 from a 16, all they know is stronger than, not as strong as. So, the DM should just keep all the character sheets himself and give the PCs notes that say "smarter than Borb, not as smart as Imbir; faster than Juan, hits better than Juan, not as well as Borb". Plusses are not an in-game expression, they are a relative abstract of item power, just like the cold, hard numbers representing strength are a relative abstract of actual strength. The players need these numbers to play the game.
On a different note, I've always hated the idea of playing a badass adventurer who flops around like an clown every time he finds a glowy, "I do a sumersault, run really fast, attack a tree and try to fly! Anything happen?" Visualize a whole party doing this kind of nonsense after finding several items at once.
I really like 4e's method of tinkering with the item to figure it out. As mentioned earlier, skill challenges could even be worked in there for some items. But I don't picture it like the above. I posted something similar to this in a another thread, but here is how I see it going down, in game -
Fighter looking over magic sword: Well crafted, still sharp despite its obvious age, judging by the folding method, I'd say dwarven from a few centuries ago.
-hands it to warlord-
Warlord: I'd say you're right. These runes are definitively Darmelian (ancient dwarf empire), I'd say this was crafted for the Goblin Wars of 1061, this one here looks like an elemental rune, but its ancient, not sure what it is.
-hands to druid-
Druid: I can feel it, warmth... wrath... elemental fire
-hands to wizard-
Wizard: Fire, you say? Ancient Darmelia used a primitive dialect of dwarven, let's see...fire was "beloc" [sword flames]
Fighter: Ooooh, gimme, gimme!
Then the DM tells the PC thats it a +2, because that is just a number, part of the mechanics, like the damage die the fire ability adds to his damage rolls.