Aria Silverhands said:That is beyond lame. Fighters who've never had magical training whatsoever shouldn't be able to identify magical poop, let alone the properties and effects of a magical item. Sure, they can feel the balance of a sword is better and that it fits their hand perfectly, but anything beyond that should require a person trained in arcane knowledge.
Maybe it was just my group that went through this, but I remember the tedium of people trying all sorts of things in 1st edition to figure out what the items they found did. ("I jump in the air. I put my hand over the candle. I touch the cleric. I think really hard about talking to that plant.") In the end, the DM skipped the whole process and just told us what things were when we found them.
I tended not to do things that way, but with the cost of Identify at low levels (plus the gradual depletion of the local goldfish population), that turned into characters carrying around packs of unidentified items until they eventually forgot they had them.
As a shorthand for "you spend some time fiddling around with the doodad in the strangely obsessive way that adventurers do, and eventually discover X," I kind of like this system.
(Edited a typo)