Aria Silverhands said:
:rofl: The living campaigns have more house rules than most custom campaigns.
I consider "You are allowed to take all PrC, feats, and spells from all books except for these 5 books and this 2 page list of ones that aren't allowed. All other rules are exactly from the book with no changes." very few house rules. Living Greyhawk only complicates things due to Adventure Records being impossible to figure out and some complications on WHICH adventures you can actually play.
The D&D Campaigns model(Legacy of the Green Regent, Xen'drik Expeditions, and so on) is even simpler. Its entire house rules is: "Only the Core Books or these X base classes. Each level you can choose one feat or spell from any other book and add it to the list of ones you are allowed."
Aria Silverhands said:
They're going to have that kind of conversation anyway. Why not make it more positive instead of negative?
Not all games. Our last campaign started with the words "1st level characters, all books allowed, 32 point buy, average plus 1 for hitpoints after first level, max gold for first level, no changes to the rules. If you want to be a race other than that in the PHB ask me. Bring characters to the session of Tuesday and we'll start."
Due to the changes in 4e, and without breaking my NDA, that can be reduced to: "1st level characters, no changes to the rules. If you want to be a race other than that in the PHB ask me." in 4e.
Aria Silverhands said:
So print out the list of house rules and their explanations. I know we did back when we started houseruling 3rd edition crap. Each dm would print out their campaign introduction, what kind of campaign it was going to be, what kind of characters they expected, their character creation rules, and such.
Someone once printed me out a 2 page document on changes to their game. I read the first half page before I decided this was too much work to play a game. I eventually just made up a character without reading them and managed to accidentally make a character that was legal. It wasn't for a couple of levels that I found out I had shortchanged myself a bunch of hitpoints as she had houseruled max hitpoints for levels 1-3.
Aria Silverhands said:
The problem is that all the assumptions are too permissive to players. It requires the DM to say no far too much for DM's that want control over magic and the like in their campaign.
Why are they too permissive? I'm not sure why saying "You can customize your character with the gear you want" is too permissive. It's been the default assumption in every RPG computer and video game I've EVER played. It's been a default assumption for ALMOST every edition of D&D(2nd being the lone hold out that I'm aware of). It's not like the rules causes players to become too powerful or the world to explode or anything like that. In fact, it creates a perfectly playable and fun game.
Even if the books said "No, Magic items are NEVER bought and sold", you'd STILL have players coming in from nearly every other game they've played with the assumption that they are.