Excerpt: You and Your Magic Items

keterys said:
I like flaming and the holy avenger. Wish we could see some more wondrous items. All in due course, I suppose.
I really like the holy avenger. I think if I'd like flaming better is it counted as both fire damage and slashing (or whatever) damage all the time rather than being a free action to switch. Might make that a houserule when I have had time to digest the ruleset.


glass.
 

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glass said:
I really like the holy avenger. I think if I'd like flaming better is it counted as both fire damage and slashing (or whatever) damage all the time rather than being a free action to switch. Might make that a houserule when I have had time to digest the ruleset.

I think I read somewhere that anything with a mixed damage type now deals 1/2 of each (so your house ruled flaming sword would deal 1/2 fire and 1/2 slashing). I could be mistaken though, as I can't seem to remember where I read that.
 


Charwoman Gene said:
Mirror logic sets off the logic bomb.
Pointless as Family already won.

I'd like to point out that winning a thread via Calvin and Hobbes is really poor form. It's like throwing a nuclear warhead at a Mexican Standoff.
 


Victim said:
I dunno. It seems like the flashier the item, the easier it would be to identify. Recognizing a legendary item might be somewhat trivial, while it's harder to determine the effect of a weakly enchanted item.

Well, there's metagaming involved too. It's not always a good thing for the players to know about every single power they have at their PCs disposal from a legendary item. OTOH, if you're well into paragon tier, knowing that that maigc sword is just a +1 sword is going to do very little to shift around the balances of power in the game.

And who says the legendary items are all that easy to pick out? The One Ring was just a plain gold ring after all.
 

Aria Silverhands said:
That was covered in previous editions. The DM merely adds the +2 magic bonus behind the scenes until the character figures it out.
As a DM, I have enough to think about without mentally adding to a specific player's hit rolls and damage rolls behind the screen.
 

CrimsonNeko said:
I like the wording on the purchase price of PERMANENT magic items. Hopefully, this is referring to the possibility of rituals for temporary enchantments....
I'm about 95% certain that "permanent" in this case is there to differentiate them from things like potions and scrolls, rather than things like magic weapon spells.
 

Staffan said:
As a DM, I have enough to think about without mentally adding to a specific player's hit rolls and damage rolls behind the screen.
That where the days when monsters were probably a lot easier, and it might not even have mattered to remember that stuff. I don't think that would fly well in 3E or 4E...

Ah... keeping modifiers straight. Reminds me of running a Shadowrun Game with 6 or more players... "What, you also want a target number? I give you a target number! How about 14, hmm? How do you like that, chummer?". Though, the truth was more like "Okay, you've got (cyber)low-light/(cyber)infrared/ultrasound/normal, there is some smoke, and bad lighting, and the target has taken cover behind the door ..." x6 => *GM head explodes*

Luckily, my head got better
 
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hong said:
VB.gif

Hong for President!!
 

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