Irda Ranger
First Post
That's also driven by the removal of Knowledge, Perform, Craft and Profession from the Skill list. I know why they did it, but leaves us with few choices on how to model certain activities. We've got:Voss said:Not necessarily. Its just the current defense of the Monster Stat blocks. Anything left out is automatically a ritual, regardless of the lack of basis for the claim.
Rules for Killin' Things With Swords (Combat)
Rules for Killin' Things With Fire (Spells/Prayers)
Rules for Out-Smarting Things Tryin' to Kill Us With Swords And/Or Fire (Skills)
Stuff That Ain't (Directly) Killin' or Out-Smarting (Rituals)
It's only natural for people to want something a little more concrete than pure DM fiat on some matters, so given the tools we got, using Rituals as The Default Non-Combat Mechanic makes the most sense. They simply become (Knowledge + Money + Time = Result). Start with the Result you want, then work backwards from there.
And it's not a bad system either! If the Core Rules don't provide for Martial and/or Mundane Rituals I plan on expanding on it in numberous ways.