Overall, I still love the swordmage, but I am still gravely worried about the power of that aegis and potential power creep.
Bottom line is, reducing damage is a better way of defending than hurting the creature attacking.
For the fighter and paladin, the monster might know that its better to attack that juicy wizard, its just a question of whether they can provide enough incentive not too.
With the swordmage, its just a stupid idea for the monster to attack the wizard. With a con of 12, that's 6 damage off every swing. Since HP doesn't tend to be that big of a difference between classes anymore, a wizard under the aegis has more HP than the swordmage.
To summarize it, the fighter and paladin use damage against creatures that have far more hitpoints than they do. The swordmage reduces damage to protect allies that have few hitpoints.
I'm not opposed to the mechanic, afterall you need some way to divide future defenders from previous ones. But since the swordmage's defend mechanic uses a superior form, it should have a weaker effect. The fact that it can reduce about as much damage as a paladin's challenge can deal is where I am most concerned. I would see it more like 3+con mod, not 5.
I will definitely wait and see what actual play shows, but my spider sense is really tingling on this one.
Bottom line is, reducing damage is a better way of defending than hurting the creature attacking.
For the fighter and paladin, the monster might know that its better to attack that juicy wizard, its just a question of whether they can provide enough incentive not too.
With the swordmage, its just a stupid idea for the monster to attack the wizard. With a con of 12, that's 6 damage off every swing. Since HP doesn't tend to be that big of a difference between classes anymore, a wizard under the aegis has more HP than the swordmage.
To summarize it, the fighter and paladin use damage against creatures that have far more hitpoints than they do. The swordmage reduces damage to protect allies that have few hitpoints.
I'm not opposed to the mechanic, afterall you need some way to divide future defenders from previous ones. But since the swordmage's defend mechanic uses a superior form, it should have a weaker effect. The fact that it can reduce about as much damage as a paladin's challenge can deal is where I am most concerned. I would see it more like 3+con mod, not 5.
I will definitely wait and see what actual play shows, but my spider sense is really tingling on this one.
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