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Exciting and Exotic Battle Scene
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<blockquote data-quote="Pielorinho" data-source="post: 639019" data-attributes="member: 259"><p>Sounds like a great battle. My own favorite battle setpiece occurred on a storm-tossed ship; this does that idea about three or four better.</p><p></p><p>Some ideas:</p><p>-Have it be windy up there, with the top deck a little bit unstable. Moving more than half your movement rate requires a balance check, DC 10; charging or running requires a check DC 15. If you fail either check, you're prone; if you fail by more than 5, you go overboard.</p><p>-There are ropes all along the side of the zeppelin, holding the balloon and allowing for people to climb over its surface to do repairs. Someone who falls over may make a reflex save (DC 10) to grab hold of a rope. Allow a +2 competence bonus for any character with at least one rank in use rope.</p><p></p><p>The idea here is that you really WANT someone to fall over the side, but you also want them to catch themselves and hang onto the side of the zeppelin. If that happens, you've got some fine action going. You may even want to lower the reflex check: these ropes are also intended to be safety mechanisms for anyone that falls over the side of the zeppelin, so they're easy to grab onto.</p><p></p><p>If possible, the explosion shouldn't be one big boom: it should be a small explosion that rocks the zeppelin, followed two or three rounds later by the big one. When the small explosion occurs, everyone makes a DC 15 balance check, as above.</p><p></p><p>How do zeppelins turn -- do they use big rudders, or blowing fans? At any rate, they probably have big fun moving parts that should figure into the fight: if there are rudders, the bad guys might cut the ropes on the rudders, sending the zeppelin careening out of control and forcing the PCs to dodge out of the way of the swinging rudder; if there are big fans, they should be shooting at the PCs through the spinning blades of the fan (this could provide 50% cover to the PC, with shots spinging off of the fans and possibly even breaking their blades).</p><p></p><p>Although it's not a particularly good movie, watch <em>Wild Wild West</em>: it's got an extended battle sequence on a zeppelin, and is the closest I've ever seen to a movie version of Deadlands.</p><p></p><p>Man, I wish I could play in this session!</p><p>Daniel</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 639019, member: 259"] Sounds like a great battle. My own favorite battle setpiece occurred on a storm-tossed ship; this does that idea about three or four better. Some ideas: -Have it be windy up there, with the top deck a little bit unstable. Moving more than half your movement rate requires a balance check, DC 10; charging or running requires a check DC 15. If you fail either check, you're prone; if you fail by more than 5, you go overboard. -There are ropes all along the side of the zeppelin, holding the balloon and allowing for people to climb over its surface to do repairs. Someone who falls over may make a reflex save (DC 10) to grab hold of a rope. Allow a +2 competence bonus for any character with at least one rank in use rope. The idea here is that you really WANT someone to fall over the side, but you also want them to catch themselves and hang onto the side of the zeppelin. If that happens, you've got some fine action going. You may even want to lower the reflex check: these ropes are also intended to be safety mechanisms for anyone that falls over the side of the zeppelin, so they're easy to grab onto. If possible, the explosion shouldn't be one big boom: it should be a small explosion that rocks the zeppelin, followed two or three rounds later by the big one. When the small explosion occurs, everyone makes a DC 15 balance check, as above. How do zeppelins turn -- do they use big rudders, or blowing fans? At any rate, they probably have big fun moving parts that should figure into the fight: if there are rudders, the bad guys might cut the ropes on the rudders, sending the zeppelin careening out of control and forcing the PCs to dodge out of the way of the swinging rudder; if there are big fans, they should be shooting at the PCs through the spinning blades of the fan (this could provide 50% cover to the PC, with shots spinging off of the fans and possibly even breaking their blades). Although it's not a particularly good movie, watch [i]Wild Wild West[/i]: it's got an extended battle sequence on a zeppelin, and is the closest I've ever seen to a movie version of Deadlands. Man, I wish I could play in this session! Daniel [/QUOTE]
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