Hello all,
This is the deal: I'm doing a Deadlands d20 game, and I have planned a battle on top of a zeppelin about to explode. The characters are fighting for a place on an escape chair against southern assassins (the imminent explosion of the zeppelin isn't related to their activities; the owner has heavily insured the unprofitable zeppelin and now plans on collecting).
In such a battle, what rules mechanics should I employ to make the fight exciting?
Should I have the PC's make a balance check every time they are struck? Note that the zeppelin's design includes a "safety banister" that escapees can use to safely navigate the top of the zeppelin.
Any suggestions are welcome. Thank you for taking the time to read this.
This is the deal: I'm doing a Deadlands d20 game, and I have planned a battle on top of a zeppelin about to explode. The characters are fighting for a place on an escape chair against southern assassins (the imminent explosion of the zeppelin isn't related to their activities; the owner has heavily insured the unprofitable zeppelin and now plans on collecting).
In such a battle, what rules mechanics should I employ to make the fight exciting?
Should I have the PC's make a balance check every time they are struck? Note that the zeppelin's design includes a "safety banister" that escapees can use to safely navigate the top of the zeppelin.
Any suggestions are welcome. Thank you for taking the time to read this.