Exexcrucication - a NOBILIS PbP


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Jdvn1 said:
So, to clarify, while BG offers the divination miracles, it also helps as a sort of Aspect? Namely, it's not just miracles, but it'd also give some physical protection?

In the Sample of Play, the characters have an airforce that also comes a little out of their Chancel. Is that Borderguard or what? As a sort of leader here, I'm wondering what specific resources we have available to us, or what we could have availble to us based on our expenditure of Chancel Points.

Well, it's not true Aspect, but it could hinder low Aspect intruders. Real difficulty to overcome the BG would be at Level 3 (Lesser preservations), and noble level hurt at level 4 (the first realm level that would hurt by just using realm). However, to make the point expenditure worthwhile, the higher the BG rating, the higher would be the pseudoaspect of BG. this would turn real defensively on level 3, offensively on level 4.
As for the air force will read up that part again in detail before ruling anything.

Basically, you have the resources of an archaic, ancient, idyllic culture. But remember magic and Alchemy works, which should give you something to work with. Also, note the absence of the deviant technology drawback (p. 140)
Hmm, magic might enable a portal through shadows - let think that through. would still be a major stunt, though, but probably less expensive than Major Creation of Domain.

wandering soul, I have question: since the occultist summoned you, er, will summon you, how can this be, sonce your character is not SUMMONABLE (p.132), or will you grant me leave for this occasion?
 

Amy Kou'ai said:
...say, J, don't you mean "chivalry," not "civility"?
... Actually, no. Although I should clarify that civility is an inherent part of chivalry.
 

Since there seem to be no more comments and I'm reassured that Borderguard won't be a waste, this is the Chancel's point distribution.
Code:
5 known roads to earth (0)
Borderguard Power 2 (+6)
Sheperd Magic (Normal), Faeriae Magic, Alchemy (+6)
Borderguard Penetration 1 (+1)
Two-way gateway to a Chancel with allied Imperator/indifferent Powers (+1)
Pleasant Landlord (-1)
Banes (barbarians, intriguing agents) (-1)
Primary Target (-4)
(hidden drawback, to revealed during play) (-2)

On second thought, I have one more question. Corinthi hasn't posted to the game at all. Can I still use his 1 Realm? If he's not going to be in the game, then I have to drop one of the +1's, prossibly BG Penetration.
 



Three changes do do now:

- play contract (done)
- chancel file (done)
interesting barabrians both a borderguards and bane. or do i misinterpret. sound like an an additional adventure, though :cool:
- add Simon to intro (friday to edit the forgotten, too)

[yawn] but 'nuff for today
 
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I've been reading up on the air support mentioned in the "example of play" and I think it is not clear if it's a BG. Anyway, to have your BG help you outside chancel borders, you need to revoke their bane status. And at most, they will help you close to the chancel exit.

I think it would be useful to introduce a new convention: If you want to do a miraculous action, detail how to do it. Example:"I use a lesser creation of realm/domain to do X."
You probably do this already most of the time, but let's estabish it on a general basis.

it is also interesting to note that lsser divinations of realm seem to be more encompassing than those of domain! while the first let's you find things in the chancel, the latter only reveals things about the domain. So i would rule that a lesser divination finds something if it is part of the domain. <this is not an interpreation hint for IC>
 

I didn't think it was a Borderguard in the Sample of Play, to be honest -- I just figured that they were created, like, through a Lesser Creation of Realm.
 


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