Jdvn1 said:
So, to clarify, while BG offers the divination miracles, it also helps as a sort of Aspect? Namely, it's not just miracles, but it'd also give some physical protection?
In the Sample of Play, the characters have an airforce that also comes a little out of their Chancel. Is that Borderguard or what? As a sort of leader here, I'm wondering what specific resources we have available to us, or what we could have availble to us based on our expenditure of Chancel Points.
Well, it's not true Aspect, but it could hinder low Aspect intruders. Real difficulty to overcome the BG would be at Level 3 (Lesser preservations), and noble level hurt at level 4 (the first realm level that would hurt by
just using realm). However, to make the point expenditure worthwhile, the higher the BG rating, the higher would be the pseudoaspect of BG. this would turn real defensively on level 3, offensively on level 4.
As for the air force will read up that part again in detail before ruling anything.
Basically, you have the resources of an archaic, ancient, idyllic culture. But remember magic and Alchemy works, which should give you something to work with. Also, note the absence of the deviant technology drawback (p. 140)
Hmm, magic might enable a portal through shadows - let think that through. would still be a major stunt, though, but probably less expensive than Major Creation of Domain.
wandering soul, I have question: since the occultist summoned you, er, will summon you, how can this be, sonce your character is not SUMMONABLE (p.132), or will you grant me leave for this occasion?