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<blockquote data-quote="tetrasodium" data-source="post: 8795255" data-attributes="member: 93670"><p>it's a lot worse than that. Look at what fog cloud did in the past</p><p>[spoiler="3.5 fog cloud"]</p><p>A bank of fog billows out from the point you designate. The fog obscures all sight, including darkvision, beyond 5 feet. <strong>A creature within 5 feet has concealment (attacks have a 20% miss chance)</strong>. Creatures <strong>farther away have total concealment (50% miss chance, and the attacker can’t use sight to locate the target)</strong>. [/spoiler]</p><p>That was actually a legitimately useful effect</p><p></p><p>2e version was almost an illusion spell</p><p>[spoiler="2e fog cloud"]</p><p> The fog cloud spell can be cast in one of two ways, at the caster’s </p><p>option: as a large, stationary bank of normal fog, or as a harmless fog </p><p>that resembles the 5th-level wizard spell cloudkill.</p><p> As a fog bank, this spell creates a fog of any size and shape up to </p><p>a maximum 20-foot cube per caster level. The fog obscures all sight, </p><p>normal and infravision, beyond 2 feet.</p><p> As a cloudkill-like fog, this is a billowing mass of ghastly, yellowish-</p><p>green vapors, measuring 40 feet × 20 feet × 20 feet. This moves </p><p>away from the caster at 10 feet per round. The vapors are heavier </p><p>than air and sink to the lowest level, even pouring down sinkholes </p><p>and den openings. Very thick vegetation breaks up the fog after it has </p><p>moved 20 feet into the vegetation.</p><p> The only effect of either version is to obscure vision. A strong </p><p>breeze will disperse either effect in one round, while a moderate </p><p>breeze will reduce the spell duration by 50%. The spell cannot be </p><p>cast under water.</p><p>[/spoiler]</p><p></p><p>2e had a lot of differences with skills but The 5e version doesn't even try doing any of that misleading illusion type stuff</p><p></p><p>(dis)advantage as the first last & only mechanic overly limits what effects things can have.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8795255, member: 93670"] it's a lot worse than that. Look at what fog cloud did in the past [spoiler="3.5 fog cloud"] A bank of fog billows out from the point you designate. The fog obscures all sight, including darkvision, beyond 5 feet. [B]A creature within 5 feet has concealment (attacks have a 20% miss chance)[/B]. Creatures [B]farther away have total concealment (50% miss chance, and the attacker can’t use sight to locate the target)[/B]. [/spoiler] That was actually a legitimately useful effect 2e version was almost an illusion spell [spoiler="2e fog cloud"] The fog cloud spell can be cast in one of two ways, at the caster’s option: as a large, stationary bank of normal fog, or as a harmless fog that resembles the 5th-level wizard spell cloudkill. As a fog bank, this spell creates a fog of any size and shape up to a maximum 20-foot cube per caster level. The fog obscures all sight, normal and infravision, beyond 2 feet. As a cloudkill-like fog, this is a billowing mass of ghastly, yellowish- green vapors, measuring 40 feet × 20 feet × 20 feet. This moves away from the caster at 10 feet per round. The vapors are heavier than air and sink to the lowest level, even pouring down sinkholes and den openings. Very thick vegetation breaks up the fog after it has moved 20 feet into the vegetation. The only effect of either version is to obscure vision. A strong breeze will disperse either effect in one round, while a moderate breeze will reduce the spell duration by 50%. The spell cannot be cast under water. [/spoiler] 2e had a lot of differences with skills but The 5e version doesn't even try doing any of that misleading illusion type stuff (dis)advantage as the first last & only mechanic overly limits what effects things can have. [/QUOTE]
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