"Crikey! Look at the teeth on that one!"
Six years ago, xenobiology was (mostly) a theoretical field of study- until the Mars expedition changed everything. Gwen Jackson was just finishing her thesis on the environmental adaptation of freshwater and saltwater crocodiles when she was summarily all-but drafted into the multinational task force developed to deal with a whole universe full of problems. She threw herself into a whole new realm of study- and quickly found herself fascinated by these so-called dragons. Of course she was on one of the arks- even if they didn't encounter any more dragons, they would have new worlds to explore- and new species to deal with...
Gwen is a scientist, but far more of a field scientist than a lab specialist. She has run studies in some of the harshest environments on earth, and dealt with some of its deadliest predators- and her studies of predatory reptiles just might be useful.
At this point I'm looking at Druid, possibly with Lore Bard, Ranger, or Feylock dip; Outlander background instead of Sage/Scientist, and probably the Skilled feat to round out her skills/tools. Survivalist, but not military. Might want a rifle proficiency (hunting, not military/automatic).
Any preference between Druid and Bard? Druid would be more scouting/survival focus, while Bard would be more skills/social. Basic background is the same, just a matter of focus...
It really depends on what you want to play. The campaign doesn't favor either class over the other in terms of what would be most "useful."
Okay, sounds good.Like the semi-non-magical class abilities (like Juno's preternatural knowledge of the ship in Shayuri's most recent post), the weapon proficiencies come to the characters sort of instinctually after a certain event takes place (being vague to avoid spoilers). Plus, depending on the character's background, they could have had them already anyway (martial arts training or even SCA membership).

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.