Exotic Materials for Arms and Armor

dontpunkme

First Post
I'm working on an alternate treasure table for my low-magic campaign. As such one of the features is weapons and armors made from exotic materials. I have the DMG and the Ultimate Equipment Guide from Mongoose so I already have used all the materials from there. I was wondering if anyone knew of any other good sources for exotic materials.
 

log in or register to remove this ad




Materials

What I do is look in other systems and see what they have. Rolemaster has a lot of good stuff. Just remember it is a d100 system so you have to convert numbers accordingly. I found some web pages that have d20 converted to Rolemaster....I used that and reversed engineered it for RM back to d20.
 

I don't get it.

What's the difference between a special material and a magic item? If it's just flavor text, I don't really see the point. What kinds of Special Materials ARE there?

- Kemrain the Confused.
 

Bastion Press has Arms & Armor and Alchemy and Herbalists. Arms and Armor has new materials, new weapon and armor add ons plus lots of magical abilities. Alchemy and herbalists has rules and items that grant increased powers and such but within the context of a mid level magic campaign.

AEG Mercenaries has materials, ways items are forged and weapon add ons.

FR Underdark and Races of Faerun has new materials. Boed and BoVD have new materials for weapons and armor.

Monte's Books of Eldritch Might has new materials (a few). I think its the third book.

Magic Items of Rokugan (one of the thin books) has rules for different types of steel and ways to forge. They even have a Master Smith class.

Some of the pdfs have different rules for materials.

hyulf
 

Kemrain said:
I don't get it.

What's the difference between a special material and a magic item? If it's just flavor text, I don't really see the point. What kinds of Special Materials ARE there?

- Kemrain the Confused.

Special materials are non-magical but still give bonuses, examples are Mithril (ultra light), Adamntine (Ultra tough), Bronzewood (Perfect for Druid/Fighters), blood laquer (for those creepy blood bayou types), and the like. In general an item retains its bonuses base on material when and if you enchant it... so you can easily have +3 Mithril Fullplate (which would be considered medium weight for purposes of speed, and class consderations, becauseit's still made of mithril)
 


MDSnowman said:
Special materials are non-magical but still give bonuses, examples are Mithril (ultra light), Adamntine (Ultra tough), Bronzewood (Perfect for Druid/Fighters), blood laquer (for those creepy blood bayou types), and the like.

There's also mundane-yet-sometimes-special materials like silver (traditionally effective against werewolves), garlic (vs vampires), and water (vs Wicked Witches of the West). In this category, you could probably find a lot of things in herbalism, gemlore, heraldry even.

Then there's fairy-tale style materials, like the heart of the mountain, or the moon's reflection, or Rumpelstiltskin's real name.
 

Remove ads

Top