Anthony Jackson
First Post
The masterwork armor rules seem to have two purposes:
1) Cause PC AC to keep up with monster attacks, since there are rather few power bonuses to AC out there.
2) Cause heavy armor AC to keep up with light -- otherwise, the fact that light armor gets a stat boost means it will improve by up to +4 relative to heavy armor by level 26.
However, this creates weird problems where +4 heavy armor is 4 AC better than +3 heavy armor, which is a huge jump. To be fair, it seems like the armor types should be spread out. Suggestions on smoothing this out:
Masterwork Armor
Masterwork armor, in addition to giving an enhancement bonus to AC, gives a masterwork bonus to AC. Masterwork armor has the same cost as an enchantment of 5x the masterwork bonus (heavy) or 15x the masterwork bonus (light) -- thus, +3 masterwork heavy armor and +1 masterwork light armor both cost the same as a level 15 magic item. Masterwork is, however, free on any armor that's higher level than the desired masterwork (i.e. level 16+ armor can be +3/+1 masterwork for free). The standard names for masterwork armors are as follows:
1) Cause PC AC to keep up with monster attacks, since there are rather few power bonuses to AC out there.
2) Cause heavy armor AC to keep up with light -- otherwise, the fact that light armor gets a stat boost means it will improve by up to +4 relative to heavy armor by level 26.
However, this creates weird problems where +4 heavy armor is 4 AC better than +3 heavy armor, which is a huge jump. To be fair, it seems like the armor types should be spread out. Suggestions on smoothing this out:
Masterwork Armor
Masterwork armor, in addition to giving an enhancement bonus to AC, gives a masterwork bonus to AC. Masterwork armor has the same cost as an enchantment of 5x the masterwork bonus (heavy) or 15x the masterwork bonus (light) -- thus, +3 masterwork heavy armor and +1 masterwork light armor both cost the same as a level 15 magic item. Masterwork is, however, free on any armor that's higher level than the desired masterwork (i.e. level 16+ armor can be +3/+1 masterwork for free). The standard names for masterwork armors are as follows:
- +1 Light: feyweave, feyleather, or darkhide.
- +2 Light: starweave, starleather, or elderhide.
- +1 Heavy: meteoric iron
- +2 Heavy: mithril
- +3 Heavy: forgemail, wyrmscale, or warplate
- +4 Heavy: adamantine
- +5 Heavy: abyssal steel
- +6 Heavy: spiritmail, elderscale, or godplate.