The Shaman
First Post
This is pretty much how we played Boot Hill back in the day - we had a random event table and we took turns playing the "bad guys" (which were in fact sometimes the good guys, but bad relative to our bad guy characters, if you follow my meaning).Tonguez said:Seriously if you have a good 'experienced' group you can turn a game into an interactive story creation experience where all player intiate, expand and resolve encounters in a world of there own creation.
It can be done, but it requires a cohesive group of like-minded players.