Simplicity
Explorer
rounser said:YES! Someone else understands!
Perhaps Dungeon magazine editors will consider strictly limiting or abolishing the DM Background section for instance; there are far too many adventures which still seem arbitrary and unjustified to the players even when they're completed, with no hint of what happened and why (excellent idea, your Player Revelations section, though in theory the entire adventure should sort of be that in most cases). DM Background of Mr X did Y to Lich Z 30 years ago and setup setup setup the otherwise arbitrary-seeming plot put all the pieces into place so it makes sense to the DM and not the players is all too common...
I think the DM Background section is important. I know that as a DM, I need to know all that info. But, I think (especially in Dungeon) it is essentially the *selling* point of the adventure. It's the hook that snares the DM into playing the adventure and thus buying the magazine. It also helps the DM switch to on-the-fly-mode when players do something unexpected.
It would be nice if the adventure made the appropriate relevations, but I think without some kind of format restriction, it's hard to do. Dungeon right now *requires* sections like the DM Background. It forces the writer to think in those terms. If there was a section to force the writer (and the editors) to think of the player, it might go better.