ruleslawyer
Registered User
Hi all!
I've been using the Players Roll All the Dice variant from Unearthed Arcana in our current game. I like it so far, but I haven't quite figured out something: Namely, whether to try to expand it to opposed rolls.
n essence, PRAtD works fine when rolling defense checks (instead of attacks for NPCs/monsters) or attempts to overcome Fort/Ref/Will defenses (instead of saves for NPCs/monsters), but I'm wondering if it's worth applying it to OPPOSED rolls, and how this would change the game.
Clearly, the variance on results with opposed rolls is much greater: A bull rush check, for instance, can lead to a spread on the dice of -19 (PC 1 vs. NPC 20) to +19 (PC 20 vs. NPC 1) as opposed to -10 (PC 1 vs. NPC 11) to +9 (PC 1 vs. NPC 11), before modifiers are added.
So, to ask you gearheads out there: What might you recommend for opposed rolls (grapple checks, skill checks, bull rush/trip/overrun checks, etc.)? Is eliminating the increased chance from the opposed roll likely to influence the course of the game in a positive or a negative way? Is there an advantage to keep the existing opposed rolls, or is there a benefit to making PRAtD a consistent method across the board? Any thoughts?
I've been using the Players Roll All the Dice variant from Unearthed Arcana in our current game. I like it so far, but I haven't quite figured out something: Namely, whether to try to expand it to opposed rolls.
n essence, PRAtD works fine when rolling defense checks (instead of attacks for NPCs/monsters) or attempts to overcome Fort/Ref/Will defenses (instead of saves for NPCs/monsters), but I'm wondering if it's worth applying it to OPPOSED rolls, and how this would change the game.
Clearly, the variance on results with opposed rolls is much greater: A bull rush check, for instance, can lead to a spread on the dice of -19 (PC 1 vs. NPC 20) to +19 (PC 20 vs. NPC 1) as opposed to -10 (PC 1 vs. NPC 11) to +9 (PC 1 vs. NPC 11), before modifiers are added.
So, to ask you gearheads out there: What might you recommend for opposed rolls (grapple checks, skill checks, bull rush/trip/overrun checks, etc.)? Is eliminating the increased chance from the opposed roll likely to influence the course of the game in a positive or a negative way? Is there an advantage to keep the existing opposed rolls, or is there a benefit to making PRAtD a consistent method across the board? Any thoughts?