Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Expected Additions to SRD 1.2
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tony Vargas" data-source="post: 6798733" data-attributes="member: 996"><p>Considering the very slow, heavily-outsourced, publication strategy we see going forward that seems tantamount to blocking 'new stuff' entirely in the near term. </p><p></p><p>They're also the only ones who can riff off those things or reference them, which could be a tad chilling when it comes to developing closely-related things. Especially given 5e's design paradigm, in which mechanics are more tightly coupled to the fluff they represent. Each publisher who wants to put out a few new maneuvers or a class or sub-class that uses maneuvers, instead having to create a novel maneuver system, rather than just tack onto the battlemaster's or throw a class a few CS dice. That would make the new content from each such publisher incompatible or at least, inconsistent, with eachother, and the base game. Conversely, adding a new school of wizardry or a new Domain, or a few new spells could be done fairly smoothly. </p><p></p><p> There's been a lot of that going around since the edition war.</p><p></p><p>It wouldn't be. It might not be that hard to come up with a better one than the Battlemaster has (JMHO, but it'd be hard not to do better, MDDs from the playtest, for instance). But, such a system would be untethered from the official game, while one that built on and improved the battlemaster system would have some level of compatibility and sense of continuity. We might very well get several very good alternate maneuver systems, none of which get any visibility, while a not-as-good extrapolation of battlemaster maneuvers might have a shot at broad acceptance.</p><p></p><p>Overall it's inconsistent and complicated, but not yet bloated, much like the classic D&D it captures the feel of so well, it's just familiar enough complexity that it's not a barrier to our enjoyment. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6798733, member: 996"] Considering the very slow, heavily-outsourced, publication strategy we see going forward that seems tantamount to blocking 'new stuff' entirely in the near term. They're also the only ones who can riff off those things or reference them, which could be a tad chilling when it comes to developing closely-related things. Especially given 5e's design paradigm, in which mechanics are more tightly coupled to the fluff they represent. Each publisher who wants to put out a few new maneuvers or a class or sub-class that uses maneuvers, instead having to create a novel maneuver system, rather than just tack onto the battlemaster's or throw a class a few CS dice. That would make the new content from each such publisher incompatible or at least, inconsistent, with eachother, and the base game. Conversely, adding a new school of wizardry or a new Domain, or a few new spells could be done fairly smoothly. There's been a lot of that going around since the edition war. It wouldn't be. It might not be that hard to come up with a better one than the Battlemaster has (JMHO, but it'd be hard not to do better, MDDs from the playtest, for instance). But, such a system would be untethered from the official game, while one that built on and improved the battlemaster system would have some level of compatibility and sense of continuity. We might very well get several very good alternate maneuver systems, none of which get any visibility, while a not-as-good extrapolation of battlemaster maneuvers might have a shot at broad acceptance. Overall it's inconsistent and complicated, but not yet bloated, much like the classic D&D it captures the feel of so well, it's just familiar enough complexity that it's not a barrier to our enjoyment. ;) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Expected Additions to SRD 1.2
Top