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<blockquote data-quote="empireofchaos" data-source="post: 6798828" data-attributes="member: 6800918"><p>Not doing it all is always a possibility. I'm just feeling out other options, because they seem preferable to self-imposed silence. The kind of set-up I'm thinking of would get rid of a few classes that are unneeded, add 3-4 homebrew classes, tinker with 1-2 paths, and leave the rest more or less intact. Simply including the homebrews and saying nothing else leaves the class set-up looking <strong>very</strong> truncated and underflavored (it's widely understood that GMs can allow whatever they want in a setting they are running anyway). </p><p></p><p>I guess one option might be to mention a class which is allowed in the setting and not off-limits in the SRD (e.g. Fighter), briefly describe and flavor it, and then obliquely mention archetypes by different names, but in such a way as to make it fairly obvious that you are talking about Battlemasters and Eldritch Knights. It would be a bit clumsy, but less so than having a setting with only three classes. </p><p></p><p></p><p></p><p>Or you could go the old Deities and Demigods route and indicate the class and level of the NPC without noting the path. The powers would be left vaguer, but wouldn't require redefining Battlemaster maneuvers for Caesar the Monster as something else. </p><p></p><p></p><p></p><p>Possibly, but reprinting the open content (under a different name) would result in a lot of wasted pages you don't really need, and referencing some little known open content (e.g. "For concrete stats of the "Doughty Battler", see Joe Blow's webpage [MENTION=6690440]..[/MENTION].) also seems unduly taxing to a potential reader.</p><p></p><p></p><p></p><p>Understood - I figure bouncing ideas around is helpful to everyone, since most people have similar questions. Lawyers come at the end of the process.</p></blockquote><p></p>
[QUOTE="empireofchaos, post: 6798828, member: 6800918"] Not doing it all is always a possibility. I'm just feeling out other options, because they seem preferable to self-imposed silence. The kind of set-up I'm thinking of would get rid of a few classes that are unneeded, add 3-4 homebrew classes, tinker with 1-2 paths, and leave the rest more or less intact. Simply including the homebrews and saying nothing else leaves the class set-up looking [B]very[/B] truncated and underflavored (it's widely understood that GMs can allow whatever they want in a setting they are running anyway). I guess one option might be to mention a class which is allowed in the setting and not off-limits in the SRD (e.g. Fighter), briefly describe and flavor it, and then obliquely mention archetypes by different names, but in such a way as to make it fairly obvious that you are talking about Battlemasters and Eldritch Knights. It would be a bit clumsy, but less so than having a setting with only three classes. Or you could go the old Deities and Demigods route and indicate the class and level of the NPC without noting the path. The powers would be left vaguer, but wouldn't require redefining Battlemaster maneuvers for Caesar the Monster as something else. Possibly, but reprinting the open content (under a different name) would result in a lot of wasted pages you don't really need, and referencing some little known open content (e.g. "For concrete stats of the "Doughty Battler", see Joe Blow's webpage [MENTION=6690440]..[/MENTION].) also seems unduly taxing to a potential reader. Understood - I figure bouncing ideas around is helpful to everyone, since most people have similar questions. Lawyers come at the end of the process. [/QUOTE]
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