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Expedition to Castle Ravenloft
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<blockquote data-quote="JRRNeiklot" data-source="post: 3098976" data-attributes="member: 717"><p>Restoration was a 7th level spell, and only brought you to the bare minimum of the level. One restoration spell was required for each level restored. A tenth level fighter with 740,000 experience points could only be restored to 500,001 experience points. And you lost levels with no save. All a 4 hd wight had to do was hit you once and BOOM! 100,00 exp or more gone. Forever. This scared the hell out of players. And made them very, very cautious in modules like Ravenloft. They'd creep through it like it was a Cthulu adventure. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /> In 3e the save is usually dc 13 or so to regain your level. Very easily made, even by a low level wizard. And there are many ways to make this save easier. Cloak of resistance, amulet of health, etc.</p><p></p><p>As long as these rules exist, it will be very, very hard to produce a horror adventure. As I said, the new Ravenloft might be a very good adventure, but without REAL level draining, it just ain't gonna be scary.</p></blockquote><p></p>
[QUOTE="JRRNeiklot, post: 3098976, member: 717"] Restoration was a 7th level spell, and only brought you to the bare minimum of the level. One restoration spell was required for each level restored. A tenth level fighter with 740,000 experience points could only be restored to 500,001 experience points. And you lost levels with no save. All a 4 hd wight had to do was hit you once and BOOM! 100,00 exp or more gone. Forever. This scared the hell out of players. And made them very, very cautious in modules like Ravenloft. They'd creep through it like it was a Cthulu adventure. :-) In 3e the save is usually dc 13 or so to regain your level. Very easily made, even by a low level wizard. And there are many ways to make this save easier. Cloak of resistance, amulet of health, etc. As long as these rules exist, it will be very, very hard to produce a horror adventure. As I said, the new Ravenloft might be a very good adventure, but without REAL level draining, it just ain't gonna be scary. [/QUOTE]
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