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Expedition to Castle Ravenloft
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<blockquote data-quote="Felon" data-source="post: 3101467" data-attributes="member: 8158"><p>Your replies go a long way towards indicating the self-indulgent DM'ing style you advocate, particularly that you bandy about the word "whine" to describe any criticisim. The DM can take his players for granted and make consequences outweigh any rewards by a huge margin. Any objection on the players' part that this isn't fun for them is dismissed as "whining", and when they ultimately vote with their feet the DM tells himself they lacked the right stuff--they weren't "heroic" enough to endure the abuse. </p><p></p><p></p><p>Yeah, a whole lot gets accomplished by players running away from encounters...the adventure either ends, or the DM has to railroad them back into it. Man, it seems you place way too much value on players feeling powerless.</p><p></p><p>Helsing pursues Dracula, not the other way around, and does his damnedest to slay every undead he ran across and opened every coffin. Running away is a staple of horror for victims, not the heroes. </p><p></p><p>Of course, it's also worth adding that level-draining is a pretty artificial mechanic anyway. There's not a lot of literary basis for vampires draining away life energy with a "slam" attack.</p></blockquote><p></p>
[QUOTE="Felon, post: 3101467, member: 8158"] Your replies go a long way towards indicating the self-indulgent DM'ing style you advocate, particularly that you bandy about the word "whine" to describe any criticisim. The DM can take his players for granted and make consequences outweigh any rewards by a huge margin. Any objection on the players' part that this isn't fun for them is dismissed as "whining", and when they ultimately vote with their feet the DM tells himself they lacked the right stuff--they weren't "heroic" enough to endure the abuse. Yeah, a whole lot gets accomplished by players running away from encounters...the adventure either ends, or the DM has to railroad them back into it. Man, it seems you place way too much value on players feeling powerless. Helsing pursues Dracula, not the other way around, and does his damnedest to slay every undead he ran across and opened every coffin. Running away is a staple of horror for victims, not the heroes. Of course, it's also worth adding that level-draining is a pretty artificial mechanic anyway. There's not a lot of literary basis for vampires draining away life energy with a "slam" attack. [/QUOTE]
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