Okay, this is mostly done other than the issues above and a better background.
[TABLE="width: 100%, align: left"][TR]
[TD]
Name: Aylana Sellsword
Race: Female Loresong Faen
Gestalt Class A: Wizard-1
Gestalt Class B: Magister-1
Alignment: Neutral Good
Experience: 0/1000 [/TD]
[TD]
Strength: 10 (+0)
Dexterity: 16 (+3)
Constitution: 14 (+2)
Intelligence: 20 (+5)
Wisdom: 13 (+1)
Charisma: 13 (+1)[/TD]
[TD]
Languages: Common, Faen, Abyssal,
Celestial, Draconic, Infernal, Sylvan
Initiative: +2
Speed: 20 ft
Hit Dice: 1d6+2
HP: 8/8[/TD]
[/TR][/TABLE]
SKILLS skill name (ranks): +bonus [-]untrained skill, unusable[/-][table="width: 100%, align: left"]
[tr][td]
Appraise: +5
Balance: +3
Bluff: +1
Climb: +0
Concentration (4): +6
Decipher Script (4): +9
Diplomacy: +1
[-]
Disable Device:[/-]
Disguise: +1
Escape Artist: +3
Forgery: +5
Gather Information: +1
[-]
Handle Animal:[/-][/td][td]
Heal: +1
Hide: +7
Intimidate: +1
Jump: +0
Knowledge: Arcana (4): +10
Knowledge: Dungeoneering (2): +7
Knowledge: Geography (2): +7
Knowledge: History (2): +7
Knowledge: Nature (2): +7
Knowledge: Planes (2): +7
Knowledge: Religion (2): +7
Listen: +1[/td][td]
Move Silently: +5
[-]
Open Lock:[/-]
Ride: +3
Search: +5
Sense Motive: +1
[-]
Sleight of Hand:[/-]
Spellcraft (4): +16
Spot: +1
Survival: +1
Swim: +0
Tumble: +3
[-]
Use Magic Device:[/-]
Use Rope: +3[/td][/tr][/table]
OFFENSE AB: +1 (+0 base, +1 size)[table="width: 100%, align: left"]
[tr][td]
Weapon
Quarterstaff, 1h
ranged touch attack[/td][td="align: center"]
To Hit
+1
+4[/td][td]
Damage
1d4
by spell[/td][td="align: center"]
Range
by spell[/td][td]
Notes
by spell[/td]
[/tr]
[/table]
DEFENSE[table="width: 100%, align: left"]
[tr]
[TD]
AC: 18 (+3 Dex, +1 Size, +4
mage armor)
touch: 14
flat-footed: 15
[/td][td]
Fort: +2 (base +0, Con + 2)
Ref: +3 (base +0, Dex + 3)
Will: +3 (base +2, Wis + 1)[/TD]
[/tr]
[/table]
Spells Prepared/Readied (and other n/day items)
Wizard (CL:1)
Cantrips (3+1): Mage Hand, Message, Ray of Frost, Read Magic
1st Level (3+1): Expeditious Retreat, Grease, [-]Mage Armor[/-], Sleep
Magister (CL:1, 0 without staff)
0 Level (6/7): Appropriate Size, Canny Effort, Detect Magic, Disorient, Hygiene, Repair (lesser), Seeker
1st Level (5/5): Distraction, Mud Ball, Open Lock, Stone Blast, Transfer Wounds
Faen Spell-like Abilities1/day each - detect magic, ghostsound, lesser glowglobe
Sudden Shift uses (3/5): gain fly, climb, or swim speed equal to normal speed.
[sblock="FEATURES AND TRAITS"]
Armor Proficiencies: None
Weapons Proficiencies: club, dagger, heavy crossbow, light crossbow, and quarterstaff
Race: Loresong Faen
Ability Score Modifiers: +2 Int, -2 Str
Skill bonuses: +2 Move Silently (Sneak), +2 Spellcraft, +4 Hide (small size)
Low-light vision
Innate Spell-like Abilities (Sp): 1/day -- detect magic, ghostsound, lesser glowglobe
FeatsAffinity With Skill: Spellcraft (talent) - +4 inherent bonus to Spellcraft checks.
Eldritch Training (ceremonial) - Ability to apply eldritch template to any spells. Grants +1 competence bonus to Spellcraft and Knowledge (Arcana) check.
Eldritch Template - Spells cast with this template gain +1 bonus to their DC, or +2 bonus when laden.
Scribe Scroll (item creation)
Class: Wizard
Skill points per level: 2 + Int (x4 at first level)
Immediate Magic (Ex): (From PHB2, replaces Familiar) Usable Int Mod/day: 5;
Sudden Shift
Sudden Shift (Sp): As an immediate action, you temporarily change your form to grant yourself a climb, fly or swim speed equal to your current land speed. If you activate this ability during your turn, it lasts until the end of the turn; otherwise it lasts until the end of your next turn.
Spells: Int based
Default DC: 16 (10 + int mod + eldritch template + spell level)
Specialization School: Transmutation
Prohibited School: Necromancy, Illusion
[table="width: 100%, align: left"]
[tr][td]
Spell Levels
Bonus spells for high Int
Spell per Day
Bonus Transmutations per Day[/td][td]
0
-
3
1[/td][td]
1
2
1+2
1[/td][td]
2
1
-
-[/td][td]
3
1
-
-[/td][td]
4
1
-
-[/td][td]
5
1
-
-[/td][td]
6
-
-
-[/td][td]
7
-
-
-[/td][td]
8
-
-
-[/td][td]
9
-
-
-[/td][td]
[/tr][/table]
Spellbook:
Cantrips:
Acid Splash, Arcane Mark, Daze, Detect Poison, Detect Magic, Dancing Lights, Flare, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance
1st Level:
Enlarge Person, Expeditious Retreat, Feather Fall, Grease, Identify, Mage Armor, Magic Missile, Sleep
Class: Magister
Skill points per level: 2 + Int (x4 at first level)
Staff:
Spells: Int based. Default DC: 16+spell level (10 + int mod + eldritch template + spell level)
Available Spells: All simple and complex spells.
[table="width: 100%, align: left"]
[tr][td]Spell Levels
Bonus for high Int
Spells Readied per Day
Spell Slots per Day[/td][td]0
2
5+2
2+2[/td][td]1
2
3+2
1+2[/td][td]2
1
-
-[/td][td]3
1
-
-[/td][td]4
1
-
-[/td][td]5
1
-
-[/td][td]6
-
-
-[/td][td]7
-
-
-[/td][td]8
-
-
-[/td][td]9
-
-
-[/td][td]10
-
-
-[/td][td]
[/tr][/table]
[/sblock][sblock="EQUIPMENT"]Spellbook
Magister's Staff
Spell component pouch
Backpack, with:
- Bedroll
- Waterskin
- Minifying Glass (a flawed magnifying glass that makes things smaller, no appraise bonus. For ease of reading large text books.)
Belt
- pouch
- Dagger in sheath
- 4 potions of
cure light wounds 1d8+1 hp
[sblock="Carrying Capacity"]Light load: 25 lb. or less
Medium load: 26-50 lb.
Heavy load: 51-75 lb.
Lift over head: 75 lb.
Lift off ground: 150 lb.
Push or drag: 375 lb.[/sblock][/sblock][sblock="DESCRIPTION"]
Age: 22
Height: 3’ 6”
Weight: 55 lbs
Eyes: Pale blue
Skin: Pale with a slightly bluish hue
Hair: Flame red/orange
Description: Aylana is a nerdy faen. She loves to talk about magic.
Background:
[/sblock]